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Iron Man: Armored Adventures mistake picture

Iron Forged in Fire: Part One - S1-E1

Continuity mistake: Tony walks by some people in the Stark Lounge, and from a high angle their shadows are seen. The shadows are very close to the people’s feet, showing the light source is almost totally overhead. A couple shots later, you see behind Tony as he is walking, the same people in almost the same spot, with their shadows extended out further, as if the light source has moved several feet in front of them, but while they are still inside the building. (00:02:00)

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Iron Man: Armored Adventures mistake picture

Iron Forged in Fire: Part One - S1-E1

Continuity mistake: As Tony is walking over a wooded floor, there is a plant behind a yellow couch in the lounge, and the plant appears to be an orangish brown color. A few shots later as Tony is walking, you see the same plant behind him which is now green. (00:02:05)

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Iron Man: Armored Adventures mistake picture

Iron Forged in Fire: Part One - S1-E1

Continuity mistake: Right in the beginning, Tony is welding the Iron Man suit and is wearing the protective welding mask. In a close up, the mask is illuminated orange from the sparks and heat being close to the welder. It cuts to a different angle before he turns the welder off, and suddenly the mask is illuminated blue from the lights above it. (00:00:15)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color. (00:13:15)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin. (00:13:05)

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Kiss 'N Tell - S1-E4

Revealing mistake: After Frog Link cuts Zelda’s chains and rescues her, she says "thank goodness you’re here". He responds and as he talks, in a few frames the green around his mouth becomes several shades lighter all of a sudden and then goes back, showing a fault in the animation drawings. (00:12:35)

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Kiss 'N Tell - S1-E4

Audio problem: When Link blasts open the door with his sword, you hear him shoot 3 times. Yet 4 sword lasers come through the door, and they don’t match up with the timing of the sounds of the blasts. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed. (00:11:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon hears Spryte scream, he tells Zelda to not go away. In the side view shot, it shows her hands chained behind the column and her arms are close to the sides of the column at 90°, showing it’s a bit of a long chain for hand cuffs. It shows a close up of Zelda’s face as she smarts off to him, then a view directly of her hands behind the column, which shows them much closer together with a short chain. (00:12:00)

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Kiss 'N Tell - S1-E4

Continuity mistake: Ganon hears Spryte scream after Frog Link eats a fly. He turns and has his head facing the same direction as his body as he talks. It cuts to a close up and suddenly his head is turned towards his shoulder. Also at the end of the first shot, his mouth is fully closed, but when the close up happens, his mouth is wide open. (00:11:50)

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8th Sep 2014

Equilibrium (2002)

DuPont: Wait! Wait! Look at me. I’m alive. I live. I...I breathe. I feel. Now that you know it...can you really take it? Is it really worth the price?
John Preston: I pay it gladly.

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8th Sep 2014

Equilibrium (2002)

Brandt: Always practising, cleric. I guess that’s why you’re the best.
John Preston: Maybe I’m just better.
Brandt: Something on your mind?
John Preston: Why do you ask?
Brandt: The intuitive arts, Cleric. It’s my job to know what you’re thinking.

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8th Sep 2014

Equilibrium (2002)

Cop: These animals were defended by women and children. We put them down easily.
Brandt: This isn’t the first time we’ve seen this. Why do they keep these animals? Do they…do they eat them?

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