Revealing mistake: There is a hole left in the barn after the Octorok throws Link through it. The hole in the boards overlaps onto the support column in one spot, which makes no sense. Especially since the next shot shows the hole nowhere near the support column. (00:32:10)
Quantom X
9th Jul 2013
The Legend of Zelda (1989)
9th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: Link asks "what about me?" when Prince Facade offers a ride on his horse to Zelda. When he does, Link is visibly dirty, having dirt patches on his face, hands, and clothes, as well as some tattered clothing. The shot cuts to Zelda and Facade with Zelda saying he'll be fine, and then back to Link. Now Link is in perfect condition, no dirt or tattering. Link attempts to pick up the ruby which Facade beats him to, and Link stands up. Now he is dirty and tattered again. (00:34:30)
9th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: The Octorok arrives and throws Link through a barn, busting a hole in the wood. The hole is near the back edge of the barn. Moments later when Link comes back holding a board, the hole is now in the center of the barn, and much bigger. A few shots later and the hole is totally different again. (00:32:25)
9th Jul 2013
Goldeneye 007
Other mistake: Some weapons, Bond is able to dual wield. Like some pistols or sub machine guns. But he can only have two of the same weapon if he kills an enemy that has two of the same weapon. You can't have a gun, kill an enemy with the same gun, and pick it up as well. You only collect the ammo. Like in the Bunker Levels when the alarm is sounded. Some enemies will have two DD44 pistols. You can kill this enemy and pick both DD44s and dual wield them like he did. But if you kill an enemy with just one, then kill another enemy with just one and pick up both guns, Bond only shoots with one.
9th Jul 2013
Equilibrium (2002)
Question: After Preston kills DuPont, there is no blood or wound on his neck. Only moments later, he goes to destroy the Father broadcasting room, and suddenly there is a cut on his neck with blood on his collar. Is this a mistake, or is it implied that he fought more and got injured between DuPont's office and the broadcast room?
9th Jul 2013
Equilibrium (2002)
Continuity mistake: At the end of the Kung Fu gunfight between Preston and DuPont, Preston snaps some of DuPont's fingers and gets his gun away from him. Just after that, DuPont screams "Wait! Wait!" Watch his hand as he says this. The close up shows DuPont has his index finger extended and pointed at Preston with his other fingers folded down, and his thumb extended out. There is a jump cut to a distance shot and suddenly his hand changes. Now all his fingers are extended towards Preston. After a moment, he slowly folds his other three fingers and his hand looks like it did previously. But then the shot cuts to behind DuPont and all his fingers are extended again. (01:37:05)
9th Jul 2013
The Legend of Zelda (1989)
Factual error: Zelda gives Prince Facade a compliment when he meets her father. Facade smiles and then looks over, the camera follows his view to a mirror on the wall. It then cuts to the mirror showing his reflection as he winks at himself. The problem is though, when the camera was panning from his position, it showed the mirror was against the wall a good distance from him, as well as facing almost a 90 degree angle away from him. So not only was his reflection too big for his distance, but the mirror would not have reflected his image back to him at that angle. (00:36:40)
9th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: When Ganon discovers the return of Prince Facade, he is talking to his Evil Jar with his back turned. When he turns around, his skin is a yellowish green color, not his usual brown tan color. His robes are all their normal colors so it is not a lighting effect. He also retains this strange coloring once he teleports to his throne. He was his normal color on his throne in previous episodes. (00:35:25)
9th Jul 2013
The Legend of Zelda (1989)
Revealing mistake: After Link begins walking to the castle, the scene changes to Ganon's lair in Death Mountain. It first shows the exterior of the volcano and you can see smoke coming from the top. The smoke is obviously a looped animation, where the same frames are repeated over and over again to show continuum. This in of itself is not a mistake, as animation loops are fairly common in cartoons, especially during this era. But the jump between the first and last frames of this smoke is so jarring it makes it painfully obvious it is looped and poorly done. (00:35:10)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: After Prince Facade saves Link from the Octorok, Link tries to shake his hand. As he does, he is literally just an arm's length away from the Prince. A few shots later, without any of them moving, it shows the three of them, Link, Zelda, and Facade, all together standing. The distance between Prince Facade and Link has now doubled. (00:34:15)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: After Prince Facade rescues Link from the Octorok and then Zelda humiliates Link, Link reaches his hand out to shake with Prince Facade. The Prince refuses the hand shake because Link's hands are dirty. The close up of Link's hand shows it covered in dirt. But the distance shot of it before and after he reaches out show no dirt on it. (00:34:10)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: As the Tin Suits advance on Link and Zelda, the shot showing the whole group has a wheelbarrow by the building. There is a rope going up from it to a barrel tied up in the air against the house. By the angle of the rope going up and away from the wheelbarrow, and the relative position of the barrel against the side of the house in relation to the position of the wheelbarrow, you can tell the barrel is not above the wheelbarrow, but tied up in the air behind it. But when Link charges the wagon and slices the rope to use like a human catapult, the barrel falls straight down right into the wagon. (00:30:35)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: The ground opens up and shows a bunch of Tin Suits marching out. The shot where Link takes off towards the wheelbarrow shows at least 8 Tin Suits marching. Difficult to tell exactly how many, but I see 8 pairs of legs in the group. When Link flies through the air towards them, there are only 5 that can be seen. Link fights 5 and 4 of them are dispatched by him and Zelda. There is just 1 left as the Octorok arrives. That still is only 5 Tin Suits when at least 8 were seen moments before. 3 have just disappeared. (00:30:30 - 00:32:05)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: While fighting the Tin Suits, Link kicks two of them into a wall. They hit next to a barred window and the wall crumbles. This shot shows the inside of the building as light, bright, and white. But the immediately following shot from by Link shows the inside as dark and blue. (00:30:55)
8th Jul 2013
The Legend of Zelda (1989)
Revealing mistake: Link runs towards the wheelbarrow to launch himself at the Tin Suits. Before he does, there is a close up shot of two of the Tin Suits marching at him. The one on the left has the eye holes on his helmet poorly drawn and look misshapen compared to the Tin Suit on the right. (00:30:35)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: When the Tin Suits arrive, there is an orange wheelbarrow sitting next to a house close to Link and Zelda. In the shot showing the Tin Suits marching towards our heroes before Link runs to it, the wheelbarrow is about half the size it was, if not smaller. (00:30:30)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: The camera pans up from Zelda's mirror to show the Tin Suit cave emerging not very far away from her and Link. But later shots show them much further away than originally shown. (00:30:30)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: The enemies that Link refers to as Tin Suits emerge from the ground as it folds up, making a cave. They are not a long way off from Zelda and Link. After Link draws his sword and Zelda hops out of the coach, the shot switches back to the Tin Suits. Now the cave they just made has disappeared. It did not sink back down into the ground as when Link lands in the middle of them, the cave is seen behind him. (00:30:30)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: Zelda casts a spell on her hair to curl the back of it up in a sort of fancy pony tail. She is looking in a hand held mirror at that moment and turns her head sideways to see her hair in the mirror. Her mouth is open and she is smiling. The next shot shows her reflection and suddenly her mouth is closed. (00:30:10)
8th Jul 2013
The Legend of Zelda (1989)
Continuity mistake: Right in the beginning, Link is watching a blacksmith working on a horseshoe. The close up of the horseshoe shows it a goldfish orange color. The very next shot from further away shows it as a white silver. (00:29:55)
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Chosen answer: This is actually addressed in the DVD director's commentary. The wound was caused by a bullet grazing Preston's neck during his gun duel with DuPont. Due to adrenaline and shock however, it didn't begin to bleed until after Preston had killed DuPont and his body began to relax. The relative unlikelihood of this is moot since it is technically possible. So the scene in the broadcast room takes place immediately after Preston kills DuPont. Interestingly, it was Christian Bale's idea to add the wound because he thought it would make Preston seem too superhuman if he escaped the previous battles completely unharmed.
Phixius ★