Other mistake: After Marie and Fritz take off to the Christmas tree in the first scene where they talk to their parents, Fritz is shown pulling toy soldiers off the tree to play with. In the first shot of the tree, Fritz stands back up from the toys he has already taken down and reaches for another one. There is nothing in his hands. The spot he reaches for has nothing in it, but as soon as his hands reach that part, a toy soldier suddenly appears in the spot he touches, without the camera cutting. And then in the next shot he bends down and puts his hands on his toys as if he is placing the toy soldier with the rest, but there is again nothing in his hands.
Quantom X
21st Aug 2014
The Nutcracker (1995)
21st Aug 2014
The Nutcracker (1995)
Continuity mistake: In the beginning of the film when it is showing several townsfolk mingling in the snowy streets, a horse drawn carriage with a driver and a woman holding a present goes by a brick house. A few shots later after you see a guy waving, the same carriage with passengers goes by, again in the same direction.
21st Aug 2014
The Legend of Zelda (1989)

Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda tries to kick Ganon in the face, the stalactites hanging above Ganon's bed rearrange themselves, and the one hanging in the background behind Zelda suddenly multiplies. They all also change color. (00:11:20)
21st Aug 2014
The Legend of Zelda (1989)

Kiss 'N Tell - S1-E4
Continuity mistake: When Ganon's bed is first shown, it changes the second time it appears when he is taunting his chained up prisoner, Zelda. The bed is not as wide, it is thicker, the purple sheets change tint, and the spikes on the bed change shape. (00:11:00)
21st Aug 2014
The Legend of Zelda (1989)

Kiss 'N Tell - S1-E4
Continuity mistake: When the scene starts where Ganon has Zelda chained up in his bedchamber, the first shot pans by showing the door to the room. It is a light brown with a single bar across the front. A little bit later when Ganon is taunting Zelda to give him a kiss, the door is shown again, but this time a much darker brown, with no bar, and a gold handle appears on it. The stones around the door also slightly change, and the moss hanging by the door becomes paler and moves away from the door, and the column vanishes. (00:11:00)
21st Aug 2014
The Legend of Zelda (1989)

Kiss 'N Tell - S1-E4
Continuity mistake: The close up of Zelda chained to a pillar in Ganon's bedroom shows that the light is hitting the pillar from the side or Zelda's right side. When it cuts to a shot from behind Zelda, the light is hitting the pillar from her left side. (00:11:05)
21st Aug 2014
The Legend of Zelda (1989)

Kiss 'N Tell - S1-E4
Continuity mistake: In the scene following where Link talks to the Witch of Walls, Ganon has Zelda tied up in his bedroom. The first shot showing Zelda, the tops of her boots are flat and level. But then it cuts to a close up of her that pans up from her legs and suddenly the top of her boots are pointed. (00:11:00)
21st Aug 2014
The Legend of Zelda (1989)

Kiss 'N Tell - S1-E4
Continuity mistake: As the Witch of Walls begins backing up to go back into her wall, the stones on her chest and stomach area change color and shape several times, all in the same shot. This is before she is in the wall so it isn't her changing to be part of the wall yet, as that happens once she stops moving. Most notable are the yellow stones on her stomach that suddenly turn pink as she steps back. (00:10:50)
21st Aug 2014
The Legend of Zelda (1989)

Kiss 'N Tell - S1-E4
Continuity mistake: The back of the Witch of Walls is shown in a few shots during her scene with Frog Link. When she first shows up and Link tells Spryte he will handle this, and then a few shots later when Link is talking about how he can't Zelda to kiss him, the designs on the witch's back are very different. The shapes and color patterns switches around. (00:10:35)
21st Aug 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: When the Witch of Walls emerges and speaks to Link and Spryte, the shot where Link tells Spryte that he will handle this shows he is standing right next to the wall, his foot practically touching it if not. But in the shot where the Witch has Thin by the tongue, he is shown to be about 2 or so feet away from the wall. The Witch also changes position in respect to the wall as well. Then a few shots later when Link is complaining that he has tried for a long time to get Zelda to kiss him, he is only a few inches away from the wall and the Witch is suddenly a lot further from it, by several feet. (00:10:10)
21st Aug 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: As the Witch of Walls is holding Link's tongue, she begins telling him the cure to his curse. Without the shot changing, she lets go of his tongue and suddenly her hood changes to a darker gray than it was. It was almost a blue gray, then it changes to a coal gray in the same shot. (00:10:35)
21st Aug 2014
Men in Black 3 (2012)
20th Aug 2014
The Nutcracker (1995)
Continuity mistake: When Marie and Nutcracker are in Christmas Wood, some shooting stars fall to them and turn into sugar plums. In the first shot there are 3 of them, but when it cuts to the next shot where they turn into plums, suddenly there are 5. Then when the plums come down and begin circling around Nutcracker and Marie, there are 8 of them.
18th Aug 2014
Contagion
18th Aug 2014
Contagion
Bug: If an NPC zombie is too close to certain obstacles, they will appear to be crouched on the ground. The Collision is just enough to cause them to not be able to make any sideways movement unless they are activated, thus they will just be crouched on the ground slowly rotating around. It is comical for a group of zombies to be doing this while occupying the same space, as they have a dog pile effect making a tower of crouched rotating zombies.
18th Aug 2014
Spectraball
Bug: Towering Mountain: There is one part close to where you have to go back and forth over and over to different switches where you must jump a gap between to ledges. Often the case in this platform game, but the ledge walls in the gap form a V shape and your Spectraball can get stuck in it suspended in the air. This causes a soft lock. No amount of attempting to move, jump, or use any power up will get you out, and you must restart from a checkpoint. In this glitch also if you do not already have the achievement for 20 seconds of air time in a jump, this glitch causes you to get it.
18th Aug 2014
Spectraball
Bug: Towering Mountain: towards the top of the mountain, though closer to the middle, there is a spot where a TNT box is supposed to drop down for you to use to blast your Spectraball up to the next ledge. Sometimes when you get the TNT to spawn, it will get stuck in the air just out of reach. Sometimes it will still be low enough that if you get a running start at it you can jump and still hit it. But it can also stick too high for that even and you have to restart the level, as the TNT is right at a check point so it is saves stuck in the air at the check point.
18th Aug 2014
Spectraball

Bug: Sky Ruins: right in the beginning you come to a turbine with a large spinning fan inside. On either side is a path, one a dead end the other leading to a switch. There is a door in the wall leading to a third path which is the direction you need to go. You must hit the switch to open the door to get past, unless you exploit this glitch. If when going through the turbine and your Spectraball gets wedged between the fan blade and that door, the collision causes the door to suddenly just begin drifting off and floating through the air slowly and will just keep going. This lets you pass without hitting the switch.
18th Aug 2014
Spectraball

Bug: Space Construct: About two thirds of the way through the map, you come to an S shaped thin blue path that has gravity lifters turned sideways along the edges at some points. The lifters there to push you off the path if you don't hit the spot just right. Sometimes when jumping over the lifters and a high speed and landing on the path, the Spectraball will suddenly become lodged into the path, stuck through it. You can not get out and have to restart from last checkpoint.
18th Aug 2014
Sniper Elite: Nazi Zombie Army
Trivia: Labyrinth of Death: After the first safe room, you have to go and hit the control to manually open a large door. It takes the door a few seconds to finally start opening. There is a horde of zombies on the other side waiting. Once it opens, if you are zoomed in with binoculars, your sniper scope, or happen to be right next to the door, you can see the zombie in the middle at the front is standing there saluting for a moment, and then snaps out of it and starts coming after the players with the rest of the horde.
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Chosen answer: It's never explained how Zed died. Rip Torn, who played Zed, may have been unexpectedly written out because at around the time of filming he had been arrested for breaking into a bank branch while intoxicated and carrying a firearm (he believed he was entering his own home). Rather than going into a detailed reason for Zed's death or incorporating it into the plot, it was simply stated that he had passed away.
raywest ★