Continuity mistake: When Marie and Nutcracker are in Christmas Wood, some shooting stars fall to them and turn into sugar plums. In the first shot there are 3 of them, but when it cuts to the next shot where they turn into plums, suddenly there are 5. Then when the plums come down and begin circling around Nutcracker and Marie, there are 8 of them.
Quantom X
20th Aug 2014
The Nutcracker (1995)
18th Aug 2014
Contagion
18th Aug 2014
Contagion
Bug: If an NPC zombie is too close to certain obstacles, they will appear to be crouched on the ground. The Collision is just enough to cause them to not be able to make any sideways movement unless they are activated, thus they will just be crouched on the ground slowly rotating around. It is comical for a group of zombies to be doing this while occupying the same space, as they have a dog pile effect making a tower of crouched rotating zombies.
18th Aug 2014
Spectraball
Bug: Towering Mountain: There is one part close to where you have to go back and forth over and over to different switches where you must jump a gap between to ledges. Often the case in this platform game, but the ledge walls in the gap form a V shape and your Spectraball can get stuck in it suspended in the air. This causes a soft lock. No amount of attempting to move, jump, or use any power up will get you out, and you must restart from a checkpoint. In this glitch also if you do not already have the achievement for 20 seconds of air time in a jump, this glitch causes you to get it.
18th Aug 2014
Spectraball
Bug: Towering Mountain: towards the top of the mountain, though closer to the middle, there is a spot where a TNT box is supposed to drop down for you to use to blast your Spectraball up to the next ledge. Sometimes when you get the TNT to spawn, it will get stuck in the air just out of reach. Sometimes it will still be low enough that if you get a running start at it you can jump and still hit it. But it can also stick too high for that even and you have to restart the level, as the TNT is right at a check point so it is saves stuck in the air at the check point.
18th Aug 2014
Spectraball
Bug: Sky Ruins: right in the beginning you come to a turbine with a large spinning fan inside. On either side is a path, one a dead end the other leading to a switch. There is a door in the wall leading to a third path which is the direction you need to go. You must hit the switch to open the door to get past, unless you exploit this glitch. If when going through the turbine and your Spectraball gets wedged between the fan blade and that door, the collision causes the door to suddenly just begin drifting off and floating through the air slowly and will just keep going. This lets you pass without hitting the switch.
18th Aug 2014
Spectraball
Bug: Space Construct: About two thirds of the way through the map, you come to an S shaped thin blue path that has gravity lifters turned sideways along the edges at some points. The lifters there to push you off the path if you don't hit the spot just right. Sometimes when jumping over the lifters and a high speed and landing on the path, the Spectraball will suddenly become lodged into the path, stuck through it. You can not get out and have to restart from last checkpoint.
18th Aug 2014
Sniper Elite: Nazi Zombie Army
Trivia: Labyrinth of Death: After the first safe room, you have to go and hit the control to manually open a large door. It takes the door a few seconds to finally start opening. There is a horde of zombies on the other side waiting. Once it opens, if you are zoomed in with binoculars, your sniper scope, or happen to be right next to the door, you can see the zombie in the middle at the front is standing there saluting for a moment, and then snaps out of it and starts coming after the players with the rest of the horde.
18th Aug 2014
Sniper Elite: Nazi Zombie Army
8th Aug 2014
Justice League: The Flashpoint Paradox (2013)
Question: When Hal Jordan goes on his kamikaze mission against Aquaman's sub, why does he have to use the alien ship that Abin Sur crashed in 8 years prior? Why not a stealth jet or something? Doesn't seem logical that the government would send a top secret, highly valuable alien space craft on a suicide bomber mission. And Hal was told from the start it was a suicide mission. So why send that ship to be destroyed?
18th Jul 2014
Sniper Elite: Nazi Zombie Army
18th Jul 2014
Grand Theft Auto: San Andreas
18th Jul 2014
Grand Theft Auto: San Andreas
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Chosen answer: Because it was the only ship fast and agile enough to get even as close as it did to the sub.
Phixius ★