Revealing mistake: Cathedral of Resurrection: There is a room with a radio before the third Safe Room where the radio is constantly saying "All hope is lost! Lord... Please save our souls." If you look at the wall to the right of the desk with the radio, you can see separation from the wall to the wall next to it, and the floor, where light is shining through from the other side. But it's not supposed to do that.
Quantom X
19th May 2014
Sniper Elite: Nazi Zombie Army
19th May 2014
Sniper Elite: Nazi Zombie Army
Bug: Cathedral of Resurrection: Outside of the Second Safe room, there is a drop area inaccessible to players. But if you look down into that spot, you will see on the far side the texture of the ground is messed up, flashing and blinking. Moving around causes it to appear to be levitating.
19th May 2014
Sniper Elite: Nazi Zombie Army
Bug: Cathedral of Resurrection: The second Safe Room has an open wall where you can stand and shoot out at the zombies in the next area safely before you go there, lessening the their ranks before the bigger horde comes. Though sometimes if a player gets too close to the edge, a glitch happens in just the right spot where he will fall out of the safe room, and off the map. Going under the game into just space and will die.
19th May 2014
Sniper Elite: Nazi Zombie Army
Bug: Cathedral of Resurrection: Before you get to the third Safe Room, there is a burring building you must go through after fighting off another horde of zombies. Skeletons will spawn in the room just before the Safe Room. If you quickly run over to the broken wall right next to the safe room, you will see a poster on the wall reading Flakwaffe showing two Germain Soldiers along side another poster. If you stand in that spot by the wall, the skeletons can't get to you. Not knowing what to do, the skeletons go to the other side of the wall trying to get you through the wall.
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
Continuity mistake: Spy: Despite them appearing brown in the player model, a BLU Spy will have white cigarettes in his Disguise Kit.
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
Bug: Sometimes there is a glitch with the Contentious Objector. I found this when it was just me and 1 other person on the map. Both have the Contentious Objector out but from the view of one person, both signs have the symbol on them of 1 person. Upon death, the sign drops and still shows the wrong logo, but when the other person switches weapons, it changes back but only from the view point of the other player.
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
Bug: Mann Vs Machine: If using the Spy-Cicle as Spy, and you use the sapper on a robot, and then while the sapper is in cooldown, so long as it was your previous weapon, and then you get hit by fire while holding the Spy-Cicle, the fire will be extinguished, but you can still use your Spy-Cicle without it melting.
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
Bug: Spy: If a Spy wielding the Spy-Cicle is stunned after attempting to backstab a Sniper wearing a Razorback, and then the Spy is hit with fire, the Spy-Cicle will not vanish from the Spy's hand on contact with the fire. But the knife still acts like it melts and gives the Spy fire resistance for 2 seconds, but not more than that despite the knife not vanishing.
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
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