Bug: Spy: A Spy can not carry the Intelligence while disguised. However, if a Spy backstabs an enemy with Your Eternal Reward or Wanga Prick at the exact same time they pick up the intelligence, the spy will be disguised and have the intelligence.
Quantom X
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
Bug: Spy: Like the Spy-Cicle, the Your Eternal Reward and Wanga Prick allow for a silent kill on backstabs, and don't show the enemy's death in the killfeed to the enemy team. But if a Spy backstabs an Engineer while he is hauling a building, the killfeed still shows the enemy team the destruction of the building.
13th May 2014
Team Fortress 2
Bug: Spy: Having the Your Eternal Reward equipped will disable the Spy's Disguise Kit. But if the Spy is Auto-Balanced or Team Switched not by choice, it will temporarily allow the Spy to have both the Your Eternal Reward and the Disguise Kit enabled at the same time. This will be fixed upon death or touching a resupply locker.
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
13th May 2014
Team Fortress 2
Bug: Spy: The Diamond Back has the ability to award crit shots for each backstab or building sapped by the Spy. However, a bug exists where even if backstabbing someone who is invulnerable, like ubercharged or under the influence of Atomic Bonk, will still award a crit shot despite not killing the person stabbed.
13th May 2014
Team Fortress 2
Revealing mistake: Spy: Except for the default Revolver and Enforcer, the Spy doesn't actually put any bullets in his gun when reloading any of his pistols.
13th May 2014
Team Fortress 2
6th May 2014
Team Fortress 2
Trivia: Originally, the Short Circuit was designed more as a minigun like weapon that opened up from the Engineer's glove. However, Valve decided to they wanted a less powerful electric based weapon, so the current design is what it was changed to.
6th May 2014
Team Fortress 2
Bug: Any strange primary weapon for the Pyro can have the Strange Part: Underwater Kills added to it. However, the primary weapons for Pyro do not work under water, and any player ignited by the flamethrowers are instantly extinguished the moment they land in water, making it impossible to get any underwater kills with these weapons.
6th May 2014
Team Fortress 2
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