The Legend of Zelda

Kiss 'N Tell - S1-E4

Audio problem: When Link blasts open the door with his sword, you hear him shoot 3 times. Yet 4 sword lasers come through the door, and they don’t match up with the timing of the sounds of the blasts. (00:12:20)

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Kiss 'N Tell - S1-E4

Audio problem: After Zelda hears the scream of distress, she looks over and says "And maybe an adventure. Link will be sorry he missed out." Between sentences, it cuts from a close up to a wider shot showing her on the horse. Her mouth has extra movement before she says the word Link, like she's saying another word but with no sound to it. (00:01:05)

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Kiss 'N Tell - S1-E4

Audio problem: As the three headed dragon begins speaking to the damsel, the mouth movements are jerky, and half the time don't match up with the words. There are even several added mouth movements when he's not talking that look like he still is. (00:01:30)

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Sing for the Unicorn - S1-E5

Audio problem: Right in the beginning, King Harkinian is walking about at night on the wall of his castle. He comments about the night air and how there is nothing like a good meal. During the last half of that, the shot changes to a side view as he walks to the edge and stops. His lips are not moving until he stops and you can see them move when he says the word Meal. (00:01:00)

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Cold Spells - S1-E2

Audio problem: When Ganon gets to the Triforce of Wisdom and is about to take it, he says "The Triforce is mine!". He then says "When combined with my own Triforce..." As he begins saying the second part, his mouth stops moving for a second. (00:23:20)

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The Ringer - S1-E1

Audio problem: After Ganon makes off with the Triforce of Wisdom, Zelda plants a seed and has an amateur magician use a growth spell on it and make a sling shot. Link says "My kinda girl!" His mouth never moves at all while he says this. (00:11:40)

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Show generally

Audio problem: In the opening title sequence towards the end, Link says "For you, Princess, anything." After he says this, he instantly opens his mouth again in a continued talking motion. But he is not saying anything. In a cartoon such as this, especially from this era, they wouldn't go through the trouble of animating just a breath after a speaking line, or even just a smile like that. It is extra animation for speaking that is not happening. (00:00:25)

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Kiss 'N Tell - S1-E4

Continuity mistake: When the Witch of Walls grabs frog Link's tongue to inspect it, the first shot shows the hole in the wall from where she came out has vanished, then it's back again in the next shot. In the same two shots, her hands change from being right on top of his hand and left on bottom, to left on top and right on the bottom of Link's tongue. (00:10:25)

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The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

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