Kiss 'N Tell - S1-E4
Audio problem: After Zelda hears the scream of distress, she looks over and says "And maybe an adventure. Link will be sorry he missed out." Between sentences, it cuts from a close up to a wider shot showing her on the horse. Her mouth has extra movement before she says the word Link, like she's saying another word but with no sound to it. (00:01:05)
Kiss 'N Tell - S1-E4
Continuity mistake: The three headed dragon has a white horn on each of its heads. In some shots, the scales and skin around the base are blue and puffed up. In other shots, this area is white like the horn. (00:01:45)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda throws her apple at the three headed dragon as she is running up. As it's flying through the air, the bite she took out of it is on the side of the apple, but once the apple makes contact, the bite is on the bottom. (00:02:00)
Kiss 'N Tell - S1-E4
Continuity mistake: After the damsel calls the dragon a three headed freak, he lowers down and scolds her for that not being in the script. She puts her head next to her face and says,"I am getting into the part!" It cuts to a front close up of her and suddenly her arm is down. (00:01:55)
Kiss 'N Tell - S1-E4
Audio problem: As the three headed dragon begins speaking to the damsel, the mouth movements are jerky, and half the time don't match up with the words. There are even several added mouth movements when he's not talking that look like he still is. (00:01:30)
Kiss 'N Tell - S1-E4
Revealing mistake: After Zelda hears the damsel scream, she sees a three headed dragon attacking her. The damsel is standing with her back against a large rock cliff that has a ledge at the top. The dragon is not even close to this rock, and is standing in front of it. But as its heads spasm around, the one on the right passes over the drawing of the rock, defying the laws of physics. (00:01:25)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Zelda takes an apple out of the basket to take a bite, it cuts to a close up of her face just before she takes a bite. When she does, her eyebrows turn a lighter color, her eyelids are further down, her mouth is open less wide, her fingers change position on the apple, and the leaf and stem change shape on the apple. (00:01:00)
Kiss 'N Tell - S1-E4
Continuity mistake: The basket on the back of Zelda's horse has no fruit hanging out of it or visible when seen from the side. But when Zelda reaches back to grab an apple out of it, a close up of the top shows both a banana and the leaves of a pine apple sticking up out of the top. Yet these are not visible in the previous shot. (00:00:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Once the episode starts, Zelda is shown riding towards the camera on a horse and she is complaining about Link being lazy and not going riding with her. After the episode's title fades away, it cuts to a close up of her. Suddenly, the basket on the back of the horse has the lid open. Also her hair is fuller and the mane on the horse becomes more wavy. (00:00:55)
Revealing mistake: After defeating the giant Tin Suits, Link catches Zelda while she's falling from the air. In this shot, you can see where a trap door will open up in the floor below Link. Now, it is pretty normal to see doors or other objects that will move being a slightly lighter color than the surrounding things that are the same color in older cartoons, and that in itself is not a mistake. However, this time it is so blatantly obvious because the lighter area on a gray ground is a light pink. (00:08:35)
Continuity mistake: After Zelda touches the first giant Tin Suit statue and it comes to life, she and Link quickly back away from it and then stand their guard. They are standing quite close together. It cuts to a reverse angle just before the Tin Suit kicks Link and they are suddenly further apart from each other. (00:07:45)
Continuity mistake: Trying to track down Ganon and King Harkinian, Link and Zelda enter the front area of Ganon's lair. There are 3 giant Tin Suit statues in the opening room. Link and Zelda walk between them and are a good distance from any of them. It cuts to a different angle as they draw near and suddenly they are much closer to the one on the left, Zelda now in arm's distance. (00:07:25)
Continuity mistake: In his lair, Ganon goes on a quick rant after King Harkinian says that Zelda and Link will rescue him. During his rant, for a couple of frames one of his tusks changes from white to the color of his skin, then back again. (00:06:35)
Continuity mistake: The Tin Suits kick the King into a circular room and close a metal door behind him. Then Ganon teleports into the room and the angle changes. When this happens, the door has vanished. The King is also suddenly further back from the center of the room between shots. (00:06:45)
Other mistake: In Ganon's lair after he is captured, King Harkinian is standing by two Tin Suits that are guarding him. They have an X shaped red strap thing across their chest. The one on the right has his not completely drawn. The strap that meets towards the middle on the back layer towards his upper right has one of the lines not fully connecting. As the Tin Suit turns a little, it suddenly connects to be complete, but then he turns back and the line is broken again. (00:06:15)
Continuity mistake: After Ganon captures King Harkinian, he is seen in his lair gloating over his victory and holding his Unicorn Pegasus. The "Evil Jar" is behind him and the stand is bright orange. It cuts to a close up of Ganon with his horse and the leg of the Evil Jar is still visible, but suddenly changes to a dark brown. (00:06:00)
Continuity mistake: Falling to his doom, Link is plummeting face first towards the ground after Ganon zaps the bats that Link was holding onto. The shot just before Zelda saves him again shows him falling face first. But it changes to him hitting the wheelbarrow of hay and suddenly he is falling back first. (00:04:55)
Continuity mistake: Link first tries to rescue King Harkinian from Ganon in the beginning of the episode and takes down three of Ganon's bat minions right off with his sword lasers. Then three of the remaining four grab him by the arms. Between shots, the position of the one on the bottom right's hands changes position on Link's arm. Link also changes from looking right to looking left. (00:03:30)
Revealing mistake: As it first shows Ganon on his horse with a rope around the king, look closely at his leg. For the first second or two, it is disconnected from his thigh and below the horse's wing. It then suddenly jumps up to where it's supposed to be. (00:03:10)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★