Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda turns her horse around, a yellow spike decoration suddenly appears on the front of her saddle. (00:01:10)
Kiss 'N Tell - S1-E4
Continuity mistake: The episode begins with the opening shot of Hyrule Castle, and also ends on a shot of Hyrule Castle. In the opening shot and then in the ending shot, the castle has changed up a bit. Most noticeably the vines on the side of the castle have vanished. The bushes around the walls of the castle have lessened. The trees around the castle have also changed. Also the number of windows above the entrance of the castle decreases, and most of the towers change in size and shape. Also an extra pointed tower appears on the right side. And finally the road leading to the castle becomes much more narrow. (00:00:45 - 00:15:05)
Kiss 'N Tell - S1-E4
Continuity mistake: Once she hears a scream in the distance, Zelda stops her horse for a moment and says maybe she can have an adventure. She then rears up the horse to turn him. When she does, the pink part of the cloth under her saddle turns blue at the front of it. (00:01:05)
Kiss 'N Tell - S1-E4
Revealing mistake: After Link eats the fly and Zelda turns from him and says never mind, Link begins to speak and as he does, a random white spot suddenly appears on his head for a brief moment and then fades away. (00:14:50)
Kiss 'N Tell - S1-E4
Continuity mistake: Link sees a fly during the close up of him and Zelda about to kiss, and then reaches out and grabs it. When the shot cuts back to Link's face as he eats the fly, the trees behind him and Zelda have changed around suddenly. (00:14:45)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link grabs the fly with his fist, his wrist is not bent. But when the angle changes, his wrist is suddenly bent down. (00:14:45)
Kiss 'N Tell - S1-E4
Continuity mistake: Once in the clear of Ganon, Zelda, Link and Spryte are walking along a dirt path in the forest. In the first shot of them moving, Spryte is flying alongside them, but her wings are not moving at all. Then it cuts to a closer shot of the three, and suddenly her wings are moving. Then in the close up of Spryte, her wings are moving much slower. Then it cuts away again and once more her wings are not moving at all, and then they stop walking and so Spryte stops, only to have her wings suddenly start flapping again. (00:14:20)
Kiss 'N Tell - S1-E4
Continuity mistake: In the forest after Ganon's lair, after Link says he is glad he is not a frog any more, they stop and turn to each other. Link's mouth is closed and Zelda puts her hand up to his chest. Then it cuts to a close up and suddenly Link is smiling showing his teeth, Zelda's arm is down, and the trees behind them change. (00:14:35)
Kiss 'N Tell - S1-E4
Continuity mistake: After escaping Ganon's lair, Zelda, Link and Spryte are going along in the forest, and Link is talking to Zelda about how he was cured of being a frog. While Spryte is flying next to them, her right arm is weirdly much longer than it's supposed to be, and curved. When it cuts to a close up of her, her arm is back to normal. (00:14:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link and Zelda escape, a shot shows Ganon from behind and he has two tusks on the left side of his mouth when he normally only has one on each side. When it cuts to a close up of his face, it's back to how it always is. (00:14:15)
Kiss 'N Tell - S1-E4
Revealing mistake: As Link and Zelda are walking along in the forest with Spryte, Link talks about how it was Spryte's kiss that cured him. As he says this, he looks up at Spryte while he talks, and oddly in several frames a couple times, Link's head separates from his body. Then goes back on in some weird animation glitch. (00:14:25)
Kiss 'N Tell - S1-E4
Continuity mistake: At the end, when Zelda asks Link if he still wants the kiss, her face flashes different colors. It is subtle, but as she speaks she grows paler and tanner in a blinking effect. (00:14:40)
Kiss 'N Tell - S1-E4
Continuity mistake: After jumping down, Link and Zelda take off to escape and run along a stone bridge towards a door. The bridge is curved towards the left. But then the same bridge is seen from Ganon's perspective, and suddenly the bridge is curved to the right. Also between shots the stones around the threshold of the door they are running to change in size, shape, and number. (00:14:10)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Ganon is gone, Link blasts a hole in the wall so he and Zelda can escape. When the dust clears, Link and Zelda are standing at the hole. It then cuts to a close up, and suddenly the shape of the hole changes, Spryte suddenly appears between them, and the color of the wall changes from purple, to a yellowy green. (00:14:05)
Kiss 'N Tell - S1-E4
Continuity mistake: After defeating Ganon, Link and Zelda are standing in his bed chamber at the far side of the room. Link then blasts his sword laser at the opposite wall further away from them and blows a hole in it. The dust and debris settle only a split second later, yet when it does Link and Zelda are somehow instantly standing right at the opening he just made, despite them being on the far end of the large room when he fired the laser. (00:14:00)
Kiss 'N Tell - S1-E4
Continuity mistake: Link blasts a hole in the floor big enough for Ganon to fall through easily. Moments later when Link and Zelda are about to make their escape, they are shown standing next to the same hole, which is now much smaller and not big enough for Ganon to have fallen through. (00:14:00)
Kiss 'N Tell - S1-E4
Continuity mistake: The rug that falls over Ganon has blue areas on the inside, and are visible on it in areas bowed up as it is over Ganon. But when Ganon is falling through the hole, you see the under parts of the rug again, but now it is all brown with no blue. (00:13:40)
Kiss 'N Tell - S1-E4
Factual error: After the rug falls over Ganon and covers him, Link blasts a hole in the floor under the evil wizard and he falls through with the rug still draped over him. As he falls in the next shot down a long ways, the rug stays draped over him, completely unaffected by wind. (00:13:50)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Link and Zelda make a break for it, Ganon is shown standing at the hole Link blasted in his wall. Lying over Ganon are several large, tattered pieces of the brown rug that Link had made fall on him earlier. The rug is thick, yet in the spot going over his belly, you can see the drawing lines of Ganon's waistband showing through. (00:14:10)
The Ringer - S1-E1
Revealing mistake: All the Moblins are shown to have one of their bottom teeth sticking up out of their mouth longer than the others on the bottom of their mouth. And in all of them the long tooth is on the right side of their mouth. When one charges Link, you see it's reflection in Link's sword, yet despite it being a reflection, the long tooth is still on the right side of the Moblin's mouth. (00:02:45)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★