Kiss 'N Tell - S1-E4
Revealing mistake: In Link's room after he shows Spryte his new frog form, the Triforce of Wisdom begins speaking. When shown, the Triforce is misshapen and lopsided on one end, poorly drawn. Then returns to normal in the following shot. (00:08:55)
Kiss 'N Tell - S1-E4
Revealing mistake: After Frog Link awakens and sees the two Red Dealers, he licks his lips and says "Yum!" but he ribbits just before that. When he does, there is a fault in his drawing on his right eye, which moves and out of focus for a moment then back, almost like an eye twitch. But nowhere near intentional. (00:07:55)
Kiss 'N Tell - S1-E4
Continuity mistake: The first shot showing the damsel in distress has her with her back to a large rock that has a tree on the side of it. The roots stretch across the rock behind her. Then it cuts showing the dragon running at her and then to a close up of the girl. Suddenly the roots are more extensive along the rock behind her. (00:01:10)
Kiss 'N Tell - S1-E4
Continuity mistake: The side of the rock that the damsel is standing by as the three headed dragon attacks her changes quite a bit on the close up of her. (00:01:45)
Kiss 'N Tell - S1-E4
Continuity mistake: When Ganon is about to blast at Frog Link to make him hop, Frog Link is sitting next to a tree and there are no roots visible right under him. It cuts to a close up and suddenly there is a tree root under his legs. His feet and legs also change positions suddenly in the close up. (00:07:15)
Kiss 'N Tell - S1-E4
Continuity mistake: As Link looks at his reflection in the water to see he's been turned into a frog, there is a lily pad right next to the edge. But when he gasps and begins backing away, the lily pad has vanished. (00:06:35)
Kiss 'N Tell - S1-E4
Continuity mistake: After the dragon and the mummy are zapped to Ganon's Evil Jar, Ganon begins going on a gloating rant about his plan being successful to turn Link into a frog. Between shots, the floor he is standing on changes from an orangey pink color, to a blue. (00:06:20)
Kiss 'N Tell - S1-E4
Revealing mistake: After Zelda pushes Link out of the way while he's still confused over his new form, the mummy tries to grab Zelda twice. But it's the exact same frames repeated twice. The move of it stepping forward and grabbing while Zelda ducks, then the frames go in reverse, and then are repeated. The mouth of the mummy moves the same way, though she only grunts on the first grab. And just before the second grab starts, when the arms are back at the origin, the screen dims slightly for a split second as some error in the animation. (00:05:40)
Kiss 'N Tell - S1-E4
Continuity mistake: When the camera is behind the two girls as Link introduces himself after defeating the dragon, there is a good 3 or 4 feet distance between the girls. But then it cuts to Zelda scoffing at Link from another angle and suddenly they are right next to each other. (00:04:45)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link zaps the dragon back to Ganon's evil jar, he is still facing where the dragon was, with his back to the girls. He speaks a line "That'll teach him to quit while he's got a head" and begins sheathing his sword. He does not turn around, but the shot changes and suddenly he is still sheathing his sword, but now facing both the damsel and Zelda as he takes a bow to introduce himself. (00:04:40)
Kiss 'N Tell - S1-E4
Continuity mistake: As the dragon is fading away after Link zaps it, Link is standing with his left arm bent at the elbow and has his forearm out in front of him. It cuts to a frontal view of Link, and suddenly his left arm is stretched out to his side. (00:04:35)
Kiss 'N Tell - S1-E4
Continuity mistake: After the dragon slips on Zelda's banana peel, Link leaps off it and turns to fire a sword laser at him. Before the cut, Link's hands are on the handle where his right hand is over his left hand. Then it cuts to a different angle and his hands switch positions suddenly. (00:04:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda only eats half of her banana before she throws it at the dragon to make it slip. But when the banana hits the ground, it is just a totally open and empty peel. The other half of it she didn't eat just vanishes. (00:04:25)
Kiss 'N Tell - S1-E4
Continuity mistake: While fighting the three headed dragon, Link first zaps two of its heads, leaving it with one head. Shortly after, he zaps the rest of the dragon to Ganon's Evil Jar. But a few minutes later when the dragon is shown in the evil jar just before the mummy arrives, it only has one head, and the other two heads, which Link zapped, are nowhere to be seen. (00:03:45)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Link finally shows up, the damsel celebrates and the three headed dragon gets ready to finally implement the plan. As his heads look at Link, the head on the left, its right, has a sudden jump in its neck. Instantly, the dark scales of the back of its neck, and the light scales of the bottom switch spots and the dragon didn't even turn its neck, just looked up slightly. And the scales of its neck above it head did not switch, making his neck look like it just broke and turned before it switches. (00:03:20)
Kiss 'N Tell - S1-E4
Continuity mistake: The basket of fruit hits the three headed dragon, fruit hitting all three heads and the basket getting caught on the right head's horn. The shot cuts to a different angle just after it hits, and suddenly all the fruit vanishes, only the basket hanging on the dragon's horn is visible. (00:03:00)
Kiss 'N Tell - S1-E4
Continuity mistake: While combating the three headed dragon, Zelda back flips towards a tree and bends it down, attaching her basket of fruit to it to use like a catapult. The first shot showing the tree shows that it is on completely level ground. But then after Zelda puts the fruit basket on it, suddenly it is on a hill. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda throws a grapefruit at the dragon which goes into the mouth of the center head of it. He gags a little and says grapefruits give him heartburn. The other two heads are looking at him, and are at different levels. The one on the left is higher, and the one on the right is lower than the center head. Then it cuts to Zelda landing from her jump and suddenly the center head is the highest one, and they are all looking at Zelda. (00:02:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After the apple hits one of the dragon's heads, a cut to Zelda running at it through the forest is shown and she is almost to him and the girl. It cuts to the dragon worried they didn't attract Link, and then cuts back to Zelda again. Suddenly the forest around her has completely changed in looks. (00:02:05)
Kiss 'N Tell - S1-E4
Continuity mistake: When the damsel in distress is first shown, the rock she has her back to has a tree growing out of the side of it. Moments later when the angle changes to show the back of the rock, the tree on the rock has moved back quite a bit. (00:01:15)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★