The Legend of Zelda
The Legend of Zelda mistake picture

The Ringer - S1-E1

Other mistake: Spryte gives Zelda a robe after Link whistles at her. As she puts it on, her long hair is down her back. The robe just passes right through it and her hair is now on the outside of the robe without her pulling it up. (00:02:00)

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Link whistles and calls down to Zelda, you can see the floor of the ledge she is on. The first part design has lines going towards the middle and several layering circles, and the center is just a circle. The part behind her just has lines going towards the center and looks like a pizza after being cut. Then the shot changes to a close up of her feet as she is backing up and you see the second design by her feet. There are now twice as many lines in the center. You can tell by the spacing between the lines between shots. The first shot, the spacing makes it look like there are only 4 lines. But the second shot shows 8. (00:01:55)

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Link is getting out of his bed, the shot from behind him shows the opposite wall. You can see there are no windows there. The only window that can be seen is the one between his mirror and the table. Link gets up and complains to his mirror, then walks to that same wall. Now there are suddenly windows there, and a flower hanging by one. (00:01:15)

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The White Knight - S1-E3

Continuity mistake: The first night time shot of the castle shows the moon as a crescent behind the castle. At that point, it looks a little too big, but given the fantasy nature of this universe, that part is okay. But a little later when Link is out on his horse and hears Zelda scream, the moon has grown to an extremely huge and ridiculous size all of a sudden. (00:36:00 - 00:40:40)

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The White Knight - S1-E3

Continuity mistake: You see Ganon sitting on his throne two different times during this episode. His throne looks very different each time, most notably the two column things on the sides and the skulls on the bottom. (00:35:40 - 00:39:35)

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The White Knight - S1-E3

Continuity mistake: As Prince Facade is telling Zelda he won't rescue her because he refuses to get muddy, his sword is visible on his side. The handle is gold and has no markings visible, and the end has a hook like part on it. Part of the sheath is gold also. Then a little later when the Prince tells her he wishes her luck, his sword is entirely different. The handle has lines going around it, the end of it is round, and the sheath has no gold parts. (00:41:30 - 00:42:20)

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The White Knight - S1-E3

Revealing mistake: After Link humiliates himself and gets laughed at, he storms off and leaves the castle on his horse, Katherine. Ganon sees Link leave on Katherine through his gazing ball. The animation of the horse moving is badly done. The steps look fake and she looks like she is just sliding across the dirt for the most part. (00:39:30)

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The White Knight - S1-E3

Continuity mistake: Link yells at Spryte that he is leaving. As he does, the shot changes and Spryte's legs change positions between shots. In the close up, both legs are folded the same way. But in the far shot, one leg is bent more and higher up. (00:38:55)

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The White Knight - S1-E3

Continuity mistake: Zelda, her father, and Facade all laugh at Link after he falls in his ridiculous Prince outfit. As Link is pushing himself back up, watch below his chest and you can see Zelda sitting upright in her chair with her head back laughing. Her arms are both on her arm rests. The shot changes to a close up of her and instantly she is leaning forward with her head down laughing, and her hand now at her chest. (00:38:20)

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The White Knight - S1-E3

Continuity mistake: In the wide shot while Zelda, her father, and Prince Facade are talking in that room, it shows the door on the left side of the room as a brightish brown color. But after Link slams that same door a little later, the door is much duller brown. (00:38:30)

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The White Knight - S1-E3

Continuity mistake: Zelda compares Prince Facade to Link and says Link is not in Facade's class. Prince Facade is standing by the giant fire place and looks towards the right side of the room, which is his left, and winks in a mirror that is on the first shelf the camera pans to. But later in the show in the same room, a wide shot of that same room shows that none of the shelves, not even the one on the right where he looked earlier, have a mirror on it. (00:36:40 - 00:37:45)

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The White Knight - S1-E3

Continuity mistake: As the scene changes to Link taking a bath, there is a chair off to the side in the room. It is approximately 4 feet or so away from Link's tub, and is facing towards the tub. Then it cut to a close up of Link and suddenly the chair is right next to the tub, and is facing 90 degrees in a different direction. (00:36:55)

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The White Knight - S1-E3

Continuity mistake: When the Octorok and the Tin Suit are having a tug-o-war match over the ruby, the Octorok is using its front left tentacle on the ruby. But when Link bats the Octorok's blast back and hits the Tin Suit, the Octorok raises the ruby up in its front right tentacle. (00:32:35)

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The White Knight - S1-E3

Continuity mistake: The Octorok throws Link through a barn, who lands in a puddle that a pig is drinking from. He is muddy at that point. When he shows back up holding a board, he is wet. The Octorok fires a blast at him and Link bats it away with the board. As he does, he is suddenly dry. (00:32:30)

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The White Knight - S1-E3

Continuity mistake: After chucking Link through the barn, the Octorok and the Tin Suit both go for the ruby. One shot shows the cave behind them. Then there is a close up of the Tin Suit's hand and the Octorok's tentacle grabbing at it. It then cuts to them looking at each other and they get in a tug-o-war over the ruby. Now the cave has vanished and there are suddenly houses behind them. (00:32:20)

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The White Knight - S1-E3

Continuity mistake: The window on the second floor of the house where the wheelbarrow is, is shown several times to have a shutter on each side of it. The shot where Zelda is by the house and the Tin Suit has Link by the leg shows that same window with suddenly just one shutter on the right side. (00:32:00)

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The White Knight - S1-E3

Revealing mistake: There is one shot of the house with the wheelbarrow, while Zelda is beside it with the crossbow, that shows the side of the house. The window shutters on that side are badly drawn. They are different sizes, even on the same window, and half don't even line up with the windows right. Especially the left shutter on the right window. (00:31:55)

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The White Knight - S1-E3

Continuity mistake: The house that has the wheelbarrow by it has the blacksmith shop very close by and visible from side angles. But when the distance shot shows Zelda beside it and the Tin Suit grabbing Link's leg, the blacksmith shop, as well as the tree beside it, have disappeared. (00:30:25 - 00:31:55)

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The White Knight - S1-E3

Continuity mistake: There is a tree beside the blacksmith shop as shown from the distant shot when the Tin Suits arrive. It is quite tall and has a good thickness to it. Then when Link kicks the crossbow to Zelda, the tree is behind her and now it is much shorter and skinnier. It is not an effect of the angle or distance from the camera. (00:30:25 - 00:31:25)

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More quotes from The Legend of Zelda

Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

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More trivia for The Legend of Zelda

The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

More questions & answers from The Legend of Zelda

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