The Legend of Zelda

The Legend of Zelda (1989)

417 mistakes - chronological order

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Zelda turns her horse around and you can see there is a yellow spike like ornament on the front of her saddle. Then she has her horse take off running and just before the horse goes off frame, the yellow ornament suddenly detaches from the saddle and is on the horse's neck. Also in the same shot, the brown on her saddle suddenly extends down further from her legs. (00:01:10)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The first shot showing the damsel in distress has her with her back to a large rock that has a tree on the side of it. The roots stretch across the rock behind her. Then it cuts showing the dragon running at her and then to a close up of the girl. Suddenly the roots are more extensive along the rock behind her. (00:01:10)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the damsel in distress is first shown, the rock she has her back to has a tree growing out of the side of it. Moments later when the angle changes to show the back of the rock, the tree on the rock has moved back quite a bit. (00:01:15)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Zelda first sees the three headed dragon when it is tormenting the damsel in distress, the surroundings change once she leaps into action and it blows fire at her. The rock the girl is against changes shape, the trees in the background become thicker and more numerous, and the trees and bushes in the foreground change up and in position. (00:01:20 - 00:02:30)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Zelda rides her horse off camera after hearing the girl scream, she is not wearing anything on her hip, her boots are pointed at the top, and the basket of fruit she has is on the left side of the horse. But after riding to where the damsel is in distress, suddenly her pouch is on her hip, her boots are flat at the top, and the basket switches to the right side of the horse. (00:01:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Zelda brings her horse to a stop and then reaches for an apple to throw at the dragon. When doing so, it cuts to a close up of her on the horse, and suddenly, a tassel appears on the horse's butt where the strap is, a blue triangle appears on the buckle of the same strap, an extra layer of blue appears under Zelda's saddle, and her belt buckle suddenly appears. (00:01:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After seeing the damsel in distress, Zelda rides her horse over and turns it around before stopping to dismount. When she is riding to the right, the inner part of her saddle is pink, with the outer blue border, and then the area just under the saddle is also blue, in about the same shape as the saddle. But as she begins turning the horse around, the blue part under the saddle suddenly disappears. (00:01:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking. (00:01:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the three headed dragon is shown shaking his heads as he is taunting the girl, his body is mostly light green, but his legs are dark green. But a minute later when Zelda dodges a flame attack by the dragon and lands in front of it, it's legs and feet are now the light green color. (00:01:25 - 00:02:25)

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Kiss 'N Tell - S1-E4

Revealing mistake: After Zelda hears the damsel scream, she sees a three headed dragon attacking her. The damsel is standing with her back against a large rock cliff that has a ledge at the top. The dragon is not even close to this rock, and is standing in front of it. But as its heads spasm around, the one on the right passes over the drawing of the rock, defying the laws of physics. (00:01:25)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: On the three headed dragon, once the middle head starts talking about how the girl looks good enough to eat, the head on the right (our perspective) suddenly passes through the neck of the middle head. In the same moment, the light green area on the left head's neck suddenly increases towards the base, making the dark green area disappear. (00:01:30)

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Kiss 'N Tell - S1-E4

Audio problem: As the three headed dragon begins speaking to the damsel, the mouth movements are jerky, and half the time don't match up with the words. There are even several added mouth movements when he's not talking that look like he still is. (00:01:30)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After the three headed dragon says the damsel in distress looks good enough to eat, it shows a close up of her by the rock, and there are lots of roots stretched across the rock behind her back. Then after Zelda throws some lemons into the dragon's mouths, it cuts back to the girl saying this is not how it's supposed to be, and now the roots have vanished off the rock. (00:01:40 - 00:02:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: In her close up, the damsel in distress is yelling out if no handsome hero will save her. Here you see the collar of her yellow dress is green, but the cuffs of her sleeves are yellow like the rest of her dress. But after she calls the dragon a three headed freak and he comes down to complain to her about it, she holds up her arm saying she is just getting into the part, and now the cuffs of her sleeves are green like her collar. (00:01:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The three headed dragon has a white horn on each of its heads. In some shots, the scales and skin around the base are blue and puffed up. In other shots, this area is white like the horn. (00:01:45)

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Kiss 'N Tell - S1-E4

Continuity mistake: After the damsel calls the dragon a three headed freak, he lowers down and scolds her for that not being in the script. She puts her head next to her face and says,"I am getting into the part!" It cuts to a front close up of her and suddenly her arm is down. (00:01:55)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Zelda throws her apple at the three headed dragon as she is running up. As it's flying through the air, the bite she took out of it is on the side of the apple, but once the apple makes contact, the bite is on the bottom. (00:02:00)

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More quotes from The Legend of Zelda

Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

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More trivia for The Legend of Zelda

The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

More questions & answers from The Legend of Zelda

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