The Legend of Zelda

The Legend of Zelda (1989)

417 mistakes - chronological order

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Link grabs a hold of the dragon's tail and it then begins to spin around. There are trees to the left of the dragon, but then the shot changes angles and suddenly the three trees becomes two and they change shape. (00:04:05)

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Kiss 'N Tell - S1-E4

Factual error: While spinning around dragging Link by the dragon's tail, the dragon blows fire at him and burns his feet, barely. But the way the dragon is spinning, there is no way the fire could have curved that way to get Link's feet. And the fire is also coming at Link's feet from above his head towards his feet, but where the dragon's head is it should be coming from below his feet. (00:04:15)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Zelda only eats half of her banana before she throws it at the dragon to make it slip. But when the banana hits the ground, it is just a totally open and empty peel. The other half of it she didn't eat just vanishes. (00:04:25)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After the dragon slips on Zelda's banana peel, Link leaps off it and turns to fire a sword laser at him. Before the cut, Link's hands are on the handle where his right hand is over his left hand. Then it cuts to a different angle and his hands switch positions suddenly. (00:04:30)

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Kiss 'N Tell - S1-E4

Continuity mistake: As the dragon is fading away after Link zaps it, Link is standing with his left arm bent at the elbow and has his forearm out in front of him. It cuts to a frontal view of Link, and suddenly his left arm is stretched out to his side. (00:04:35)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link zaps the dragon back to Ganon's evil jar, he is still facing where the dragon was, with his back to the girls. He speaks a line "That'll teach him to quit while he's got a head" and begins sheathing his sword. He does not turn around, but the shot changes and suddenly he is still sheathing his sword, but now facing both the damsel and Zelda as he takes a bow to introduce himself. (00:04:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the camera is behind the two girls as Link introduces himself after defeating the dragon, there is a good 3 or 4 feet distance between the girls. But then it cuts to Zelda scoffing at Link from another angle and suddenly they are right next to each other. (00:04:45)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is kissed by the damsel, he is turned into a frog but doesn't realize it yet. He turns to Link after Zelda cries out his name in shock and asks if she is jealous. And his mouth closes after. It then cuts to a different angle before he looks to see the damsel has turned into a mummy, and his mouth is suddenly open. (00:05:15)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is kissed by the damsel, he turns into a frog and her true form as a mummy of some sorts is revealed, and you can see her face as Link is looking at Zelda. Her face is obviously wrapped up in the cloth and her skin is a purple. But then Link pushes her away and it cuts to a close up of her laughing; suddenly her skin is blue, and the wraps look more the shape of a balaclava than just wrapping. (00:05:25)

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Kiss 'N Tell - S1-E4

Revealing mistake: When Zelda comes into the shot to push Frog Link out of the way of the mummy attacking, look closely and you can see that Link starts getting pushed out of the way before Zelda's hands even come close to reaching him. (00:05:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: As Zelda is pushing Link out of the way of the mummy, you can see the metal of his sword and the folds of the metal in the design, as well as a pouch on his hip. But then when he is walking up to a pond to see his reflection, the metal of his sword is flat with no detail, and the pouch on his hip vanishes. (00:05:40 - 00:06:35)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Link is turned into a frog, you can see that his sheath is still brown like before as he pushes the mummy away from him. But then as Zelda is tackling him out of the way of the mummy's attack, the sword is still at his side but suddenly without a sheath. A bush also appears next to the rock behind the mummy. (00:05:40)

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Kiss 'N Tell - S1-E4

Revealing mistake: After Zelda pushes Link out of the way while he's still confused over his new form, the mummy tries to grab Zelda twice. But it's the exact same frames repeated twice. The move of it stepping forward and grabbing while Zelda ducks, then the frames go in reverse, and then are repeated. The mouth of the mummy moves the same way, though she only grunts on the first grab. And just before the second grab starts, when the arms are back at the origin, the screen dims slightly for a split second as some error in the animation. (00:05:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Zelda defeats the mummy by grabbing the bandage wrap and spinning it to unwrap it. This causes the effect of a "zap" and it gets sent to Ganon's lair in the Evil Jar. The wrapping comes off and falls to the ground in front of Zelda. But when the mummy appears in Ganon's Evil Jar, it suddenly has the wrapping back around it. (00:05:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After the dragon and the mummy are zapped to Ganon's Evil Jar, Ganon begins going on a gloating rant about his plan being successful to turn Link into a frog. Between shots, the floor he is standing on changes from an orangey pink color, to a blue. (00:06:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: As Link looks at his reflection in the water to see he's been turned into a frog, there is a lily pad right next to the edge. But when he gasps and begins backing away, the lily pad has vanished. (00:06:35)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda apologizes to Link for how he looks, Link says he is a monster and can never face anybody again. The shot pulls back to show the pond they are around again, and suddenly the rocks they were standing by go from 4 to 6, the ‘beach' like spot around the pond increases (no tides, it's a pond), and the general hills and shape of the land all around changes shape. (00:06:45)

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Kiss 'N Tell - S1-E4

Revealing mistake: When Zelda says Link will always have her and they will stay friends, there is an error in her animation. She puts her arms out to her sides as she says "You still have me" and then instantly her arms go back to being in front of her in a single frame only for her to extend them out at her sides again at normal speed as she walks towards him. (00:06:50)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon sees Zelda and Link hug, he begins talking about how it disgusts him and he gets ready to attack. As he is talking, several times his extended cheek fazes through the side of his helmet and back, and his fully red eyes half turn brown a couple times, as well as just before he attacks his head oddly swells 150% for a few frames then goes back. (00:07:00)

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More quotes from The Legend of Zelda

Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

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More trivia for The Legend of Zelda

The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

More questions & answers from The Legend of Zelda

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