The Legend of Zelda

The Legend of Zelda (1989)

417 mistakes - chronological order

(2 votes)

The White Knight - S1-E3

Continuity mistake: As Zelda is being two faced with Link when she is awestruck by Prince Facade, she tries to introduce Link and has him stand up. Her right arm is bent as she gestures to Link to stand, but her left arm is down by her side straight. The next shot, her left arm is suddenly bent, with her fist balled. (00:34:00)

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The White Knight - S1-E3

Continuity mistake: After Prince Facade rescues Link from the Octorok and then Zelda humiliates Link, Link reaches his hand out to shake with Prince Facade. The Prince refuses the hand shake because Link's hands are dirty. The close up of Link's hand shows it covered in dirt. But the distance shot of it before and after he reaches out show no dirt on it. (00:34:10)

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The White Knight - S1-E3

Continuity mistake: After Prince Facade saves Link from the Octorok, Link tries to shake his hand. As he does, he is literally just an arm's length away from the Prince. A few shots later, without any of them moving, it shows the three of them, Link, Zelda, and Facade, all together standing. The distance between Prince Facade and Link has now doubled. (00:34:15)

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The White Knight - S1-E3

Continuity mistake: Link asks "what about me?" when Prince Facade offers a ride on his horse to Zelda. When he does, Link is visibly dirty, having dirt patches on his face, hands, and clothes, as well as some tattered clothing. The shot cuts to Zelda and Facade with Zelda saying he'll be fine, and then back to Link. Now Link is in perfect condition, no dirt or tattering. Link attempts to pick up the ruby which Facade beats him to, and Link stands up. Now he is dirty and tattered again. (00:34:30)

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The White Knight - S1-E3

Continuity mistake: There is a shot from a distance when Link, Facade, and Zelda are talking when they first meet the Prince. There is nothing on the ground next to them at all. Then suddenly when Link sees the Ruby and Prince Facade snatches it before Link can, it was sitting on the ground right where they were standing. (00:34:35)

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The White Knight - S1-E3

Revealing mistake: After Link begins walking to the castle, the scene changes to Ganon's lair in Death Mountain. It first shows the exterior of the volcano and you can see smoke coming from the top. The smoke is obviously a looped animation, where the same frames are repeated over and over again to show continuum. This in of itself is not a mistake, as animation loops are fairly common in cartoons, especially during this era. But the jump between the first and last frames of this smoke is so jarring it makes it painfully obvious it is looped and poorly done. (00:35:10)

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The White Knight - S1-E3

Continuity mistake: When Ganon discovers the return of Prince Facade, he is talking to his Evil Jar with his back turned. When he turns around, his skin is a yellowish green color, not his usual brown tan color. His robes are all their normal colors so it is not a lighting effect. He also retains this strange coloring once he teleports to his throne. He was his normal color on his throne in previous episodes. (00:35:25)

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The White Knight - S1-E3

Continuity mistake: You see Ganon sitting on his throne two different times during this episode. His throne looks very different each time, most notably the two column things on the sides and the skulls on the bottom. (00:35:40 - 00:39:35)

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The White Knight - S1-E3

Continuity mistake: After discovering that Prince Facade is in Hyrule, Ganon laughs and teleports to his throne. There is a distance shot, and a closer shot of him sitting in the throne. The amount of space he takes up in the throne lessens between shots. (00:35:40)

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The White Knight - S1-E3

Continuity mistake: The first night time shot of the castle shows the moon as a crescent behind the castle. At that point, it looks a little too big, but given the fantasy nature of this universe, that part is okay. But a little later when Link is out on his horse and hears Zelda scream, the moon has grown to an extremely huge and ridiculous size all of a sudden. (00:36:00 - 00:40:40)

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The White Knight - S1-E3

Continuity mistake: Zelda compares Prince Facade to Link and says Link is not in Facade's class. Prince Facade is standing by the giant fire place and looks towards the right side of the room, which is his left, and winks in a mirror that is on the first shelf the camera pans to. But later in the show in the same room, a wide shot of that same room shows that none of the shelves, not even the one on the right where he looked earlier, have a mirror on it. (00:36:40 - 00:37:45)

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The White Knight - S1-E3

Factual error: Zelda gives Prince Facade a compliment when he meets her father. Facade smiles and then looks over, the camera follows his view to a mirror on the wall. It then cuts to the mirror showing his reflection as he winks at himself. The problem is though, when the camera was panning from his position, it showed the mirror was against the wall a good distance from him, as well as facing almost a 90 degree angle away from him. So not only was his reflection too big for his distance, but the mirror would not have reflected his image back to him at that angle. (00:36:40)

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The White Knight - S1-E3

Continuity mistake: As the scene changes to Link taking a bath, there is a chair off to the side in the room. It is approximately 4 feet or so away from Link's tub, and is facing towards the tub. Then it cut to a close up of Link and suddenly the chair is right next to the tub, and is facing 90 degrees in a different direction. (00:36:55)

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The White Knight - S1-E3

Continuity mistake: While in the bath, Link asks Spryte if she brought the clothes he wanted as he begins scrubbing his back. He is facing towards Spryte at that moment. The shot changes to a close up and suddenly Link is facing to the right, almost totally away from Spryte. (00:37:25)

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The White Knight - S1-E3

Revealing mistake: Trying to impress Zelda, Link walks into the room where she and her father are listening to Prince Facade's tall tales, wearing his idea of a prince outfit, complete with blue boots that have spurs on them. As he walks forward, the spurs keep passing right through the opposite foot like it's not there. (00:38:10)

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The White Knight - S1-E3

Continuity mistake: Zelda, her father, and Facade all laugh at Link after he falls in his ridiculous Prince outfit. As Link is pushing himself back up, watch below his chest and you can see Zelda sitting upright in her chair with her head back laughing. Her arms are both on her arm rests. The shot changes to a close up of her and instantly she is leaning forward with her head down laughing, and her hand now at her chest. (00:38:20)

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The White Knight - S1-E3

Continuity mistake: Link has on a ridiculous prince outfit as he walks into the room with Zelda, her father, and Prince Facade. He trips over himself, and several medals roll on the floor in front of him. Moments later when he is getting up, there are no medals on the floor. (00:38:25)

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The White Knight - S1-E3

Continuity mistake: In the wide shot while Zelda, her father, and Prince Facade are talking in that room, it shows the door on the left side of the room as a brightish brown color. But after Link slams that same door a little later, the door is much duller brown. (00:38:30)

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The White Knight - S1-E3

Revealing mistake: After Link storms off after being laughed at, there is a shot showing his medals on the floor in front of the door. The designs at the bottom of the door are poorly drawn and misshapen. Being a nice, royal castle like this, they wouldn't have imperfect metal plating designs on their doors. This is just poor art and was likely rushed. (00:38:30)

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More quotes from The Legend of Zelda

Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

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More trivia for The Legend of Zelda

The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

More questions & answers from The Legend of Zelda

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