Kiss 'N Tell - S1-E4
Continuity mistake: The rug falls over Ganon, and then the shot cuts to Link before he fires a sword laser at the ground under Ganon. When it cuts back to Ganon and the laser hitting, the wall behind Ganon has completely changed, and the floor stone pattern has also changed up a bit. (00:13:50)
Kiss 'N Tell - S1-E4
Continuity mistake: After defeating Ganon, Link and Zelda are standing in his bed chamber at the far side of the room. Link then blasts his sword laser at the opposite wall further away from them and blows a hole in it. The dust and debris settle only a split second later, yet when it does Link and Zelda are somehow instantly standing right at the opening he just made, despite them being on the far end of the large room when he fired the laser. (00:14:00)
Kiss 'N Tell - S1-E4
Continuity mistake: Link blasts a hole in the floor big enough for Ganon to fall through easily. Moments later when Link and Zelda are about to make their escape, they are shown standing next to the same hole, which is now much smaller and not big enough for Ganon to have fallen through. (00:14:00)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Ganon is gone, Link blasts a hole in the wall so he and Zelda can escape. When the dust clears, Link and Zelda are standing at the hole. It then cuts to a close up, and suddenly the shape of the hole changes, Spryte suddenly appears between them, and the color of the wall changes from purple, to a yellowy green. (00:14:05)
Kiss 'N Tell - S1-E4
Continuity mistake: After jumping down, Link and Zelda take off to escape and run along a stone bridge towards a door. The bridge is curved towards the left. But then the same bridge is seen from Ganon's perspective, and suddenly the bridge is curved to the right. Also between shots the stones around the threshold of the door they are running to change in size, shape, and number. (00:14:10)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Link and Zelda make a break for it, Ganon is shown standing at the hole Link blasted in his wall. Lying over Ganon are several large, tattered pieces of the brown rug that Link had made fall on him earlier. The rug is thick, yet in the spot going over his belly, you can see the drawing lines of Ganon's waistband showing through. (00:14:10)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link and Zelda escape, a shot shows Ganon from behind and he has two tusks on the left side of his mouth when he normally only has one on each side. When it cuts to a close up of his face, it's back to how it always is. (00:14:15)
Kiss 'N Tell - S1-E4
Continuity mistake: Once in the clear of Ganon, Zelda, Link and Spryte are walking along a dirt path in the forest. In the first shot of them moving, Spryte is flying alongside them, but her wings are not moving at all. Then it cuts to a closer shot of the three, and suddenly her wings are moving. Then in the close up of Spryte, her wings are moving much slower. Then it cuts away again and once more her wings are not moving at all, and then they stop walking and so Spryte stops, only to have her wings suddenly start flapping again. (00:14:20)
Kiss 'N Tell - S1-E4
Continuity mistake: After escaping Ganon's lair, Zelda, Link and Spryte are going along in the forest, and Link is talking to Zelda about how he was cured of being a frog. While Spryte is flying next to them, her right arm is weirdly much longer than it's supposed to be, and curved. When it cuts to a close up of her, her arm is back to normal. (00:14:25)
Kiss 'N Tell - S1-E4
Revealing mistake: As Link and Zelda are walking along in the forest with Spryte, Link talks about how it was Spryte's kiss that cured him. As he says this, he looks up at Spryte while he talks, and oddly in several frames a couple times, Link's head separates from his body. Then goes back on in some weird animation glitch. (00:14:25)
Kiss 'N Tell - S1-E4
Continuity mistake: In the forest after Ganon's lair, after Link says he is glad he is not a frog any more, they stop and turn to each other. Link's mouth is closed and Zelda puts her hand up to his chest. Then it cuts to a close up and suddenly Link is smiling showing his teeth, Zelda's arm is down, and the trees behind them change. (00:14:35)
Kiss 'N Tell - S1-E4
Continuity mistake: At the end, when Zelda asks Link if he still wants the kiss, her face flashes different colors. It is subtle, but as she speaks she grows paler and tanner in a blinking effect. (00:14:40)
Kiss 'N Tell - S1-E4
Continuity mistake: Link sees a fly during the close up of him and Zelda about to kiss, and then reaches out and grabs it. When the shot cuts back to Link's face as he eats the fly, the trees behind him and Zelda have changed around suddenly. (00:14:45)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link grabs the fly with his fist, his wrist is not bent. But when the angle changes, his wrist is suddenly bent down. (00:14:45)
Kiss 'N Tell - S1-E4
Revealing mistake: After Link eats the fly and Zelda turns from him and says never mind, Link begins to speak and as he does, a random white spot suddenly appears on his head for a brief moment and then fades away. (00:14:50)
Continuity mistake: In the opening shot, the camera is closing in on Hyrule Castle. The crescent moon is large and visible behind the castle. It then cuts to a closer view of one of the towers and suddenly the moon is a slightly different shape, and it appears to be a little smaller. (00:00:50)
Revealing mistake: In the beginning of the episode, King Harkinian and Link walk out onto the castle walls. Neither one cast a shadow. Yes it is at night, but there are lights around and other objects like stairs and walls are seen casting shadows. (00:00:55)
Audio problem: Right in the beginning, King Harkinian is walking about at night on the wall of his castle. He comments about the night air and how there is nothing like a good meal. During the last half of that, the shot changes to a side view as he walks to the edge and stops. His lips are not moving until he stops and you can see them move when he says the word Meal. (00:01:00)
Continuity mistake: When Link comes out on the balcony and looks down to see Zelda reading, there is a window behind Zelda's head. There are some vines growing up the side of the castle wall towards that window, but in this shot, they are not totally there yet. A few moments later when Link is about to swing in through a different window, that same window is shown again, but this time the vines are very heavy around the base of the window. Then when King Harkinian pats Link on the back real hard and causes him to swing before he is ready, the window is shown again and now the vines are less around the window, but still different from the first time. (00:01:15 - 00:02:15)
Continuity mistake: Link walks out shortly after King Harkinian says his first lines of the episode and talks about how he is still not sure why he is living in the castle. He walks to the edge and sees Zelda and says he is trying to adapt. When he first walks up, he goes to the center of a circular ledge with a wall, and there is an empty plant spot to his left. It cuts to show Zelda in her room reading then back to him saying he is trying to adapt. Suddenly he is much closer to the plant holder near the edge of the circle ledge, and now there is a plant in it. (00:01:15)
Chosen answer: Because they were technically the same show. The 65 episodes of Super Mario Brothers Super Show contained 52 episodes of Super Mario and 13 episodes of The Legend of Zelda.
Jay32183