Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda rides her horse off camera after hearing the girl scream, she is not wearing anything on her hip, her boots are pointed at the top, and the basket of fruit she has is on the left side of the horse. But after riding to where the damsel is in distress, suddenly her pouch is on her hip, her boots are flat at the top, and the basket switches to the right side of the horse. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda brings her horse to a stop and then reaches for an apple to throw at the dragon. When doing so, it cuts to a close up of her on the horse, and suddenly, a tassel appears on the horse's butt where the strap is, a blue triangle appears on the buckle of the same strap, an extra layer of blue appears under Zelda's saddle, and her belt buckle suddenly appears. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: After seeing the damsel in distress, Zelda rides her horse over and turns it around before stopping to dismount. When she is riding to the right, the inner part of her saddle is pink, with the outer blue border, and then the area just under the saddle is also blue, in about the same shape as the saddle. But as she begins turning the horse around, the blue part under the saddle suddenly disappears. (00:01:20)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: When the three headed dragon is shown shaking his heads as he is taunting the girl, his body is mostly light green, but his legs are dark green. But a minute later when Zelda dodges a flame attack by the dragon and lands in front of it, it's legs and feet are now the light green color. (00:01:25 - 00:02:25)
Kiss 'N Tell - S1-E4
Revealing mistake: After Zelda hears the damsel scream, she sees a three headed dragon attacking her. The damsel is standing with her back against a large rock cliff that has a ledge at the top. The dragon is not even close to this rock, and is standing in front of it. But as its heads spasm around, the one on the right passes over the drawing of the rock, defying the laws of physics. (00:01:25)
Kiss 'N Tell - S1-E4
Revealing mistake: On the three headed dragon, once the middle head starts talking about how the girl looks good enough to eat, the head on the right (our perspective) suddenly passes through the neck of the middle head. In the same moment, the light green area on the left head's neck suddenly increases towards the base, making the dark green area disappear. (00:01:30)
Kiss 'N Tell - S1-E4
Audio problem: As the three headed dragon begins speaking to the damsel, the mouth movements are jerky, and half the time don't match up with the words. There are even several added mouth movements when he's not talking that look like he still is. (00:01:30)
Kiss 'N Tell - S1-E4
Continuity mistake: After the three headed dragon says the damsel in distress looks good enough to eat, it shows a close up of her by the rock, and there are lots of roots stretched across the rock behind her back. Then after Zelda throws some lemons into the dragon's mouths, it cuts back to the girl saying this is not how it's supposed to be, and now the roots have vanished off the rock. (00:01:40 - 00:02:40)
Kiss 'N Tell - S1-E4
Continuity mistake: In her close up, the damsel in distress is yelling out if no handsome hero will save her. Here you see the collar of her yellow dress is green, but the cuffs of her sleeves are yellow like the rest of her dress. But after she calls the dragon a three headed freak and he comes down to complain to her about it, she holds up her arm saying she is just getting into the part, and now the cuffs of her sleeves are green like her collar. (00:01:40)
Kiss 'N Tell - S1-E4
Continuity mistake: The side of the rock that the damsel is standing by as the three headed dragon attacks her changes quite a bit on the close up of her. (00:01:45)
Kiss 'N Tell - S1-E4
Continuity mistake: The three headed dragon has a white horn on each of its heads. In some shots, the scales and skin around the base are blue and puffed up. In other shots, this area is white like the horn. (00:01:45)
Kiss 'N Tell - S1-E4
Continuity mistake: After the damsel calls the dragon a three headed freak, he lowers down and scolds her for that not being in the script. She puts her head next to her face and says,"I am getting into the part!" It cuts to a front close up of her and suddenly her arm is down. (00:01:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda throws her apple at the three headed dragon as she is running up. As it's flying through the air, the bite she took out of it is on the side of the apple, but once the apple makes contact, the bite is on the bottom. (00:02:00)
Kiss 'N Tell - S1-E4
Continuity mistake: After the apple hits one of the dragon's heads, a cut to Zelda running at it through the forest is shown and she is almost to him and the girl. It cuts to the dragon worried they didn't attract Link, and then cuts back to Zelda again. Suddenly the forest around her has completely changed in looks. (00:02:05)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda throws a grapefruit at the dragon which goes into the mouth of the center head of it. He gags a little and says grapefruits give him heartburn. The other two heads are looking at him, and are at different levels. The one on the left is higher, and the one on the right is lower than the center head. Then it cuts to Zelda landing from her jump and suddenly the center head is the highest one, and they are all looking at Zelda. (00:02:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda gives the middle head of the dragon heart burn from a grapefruit, he blows fire at her and she jumps and dodges it. The shot changes and she rolls to her feet, and if you watch her basket, all that is visible in it are grapefruits as she is begins sitting up. But as she sits up, some regular grapes just suddenly materialize between the grapefruits. (00:02:30)
Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda back flips to the tree and then slides her basket onto it, a shot showing her push down the tree has her suddenly have some black lines on her legs just above her knees that are only there in that shot, and nowhere else in the episode. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda slips her basket of fruit onto a branch of the tree she pulled down to fling it at the dragon. As she begins pushing down on the tree to give it more spring, one section of the leaves suddenly just vanishes towards the middle. And two other sections of leaves suddenly turn from dark green to light green. Then just before she releases the tree to act as the catapult, they quickly fade back to how they were with rapid rising opacity. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda back flips up into a small tree and bends it down. She then slides the basket onto the limb by the handle. It then cuts to a far shot and suddenly the handle to the basket is much longer. (00:02:55)
Chosen answer: Because they were technically the same show. The 65 episodes of Super Mario Brothers Super Show contained 52 episodes of Super Mario and 13 episodes of The Legend of Zelda.
Jay32183