Visible crew/equipment: In the scene in the cavern where Wesley fires his phaser to heat the rocks to keep him and Picard warm, Wesley's shadow is in the wrong place. The camera is in almost a direct line of sight between where the rocks are (which are supposed to be providing the light source) and Wesley with the cavern wall behind him. After Wesley fires his phaser and the room illuminates, his shadow should be either directly behind him or to the left of him, but his shadow appears to the right side of him. The only way his shadow would be there was if the light source was off camera a good distance to the left.
Star Trek: The Next Generation (1987)
1 mistake in Final Mission
Commander William T. Riker: In your position it's important to ask yourself one question: what would Picard do?
Wesley Crusher: He'd listen to everyone's opinion and then make his own decision.
Trivia: Another joke from the set designers: whenever someone is in the Jeffries Tubes, you will see several pipes on the walls labeled "GNDN" this stands for "Goes Nowhere, Does Nothing."
Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.
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Answer: Yes. The doors to the holodecks can be locked when in use by anyone aboard the Enterprise so they couldn't be disturbed. However, high ranking officers like Captain Picard could override the doors as it's seen that overrides are in use even for the crews quarters. Even Barclay, when he's indulging in one of his fantasies could have the doors to the holodeck unlocked by an override code.