The Legend of Zelda
The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Link is turned back into an elf by Spryte's kiss, he stands up and draws his sword. Before he draws it, the shot changes a little to show the action. But several things change in that small cut. The handle on Link's sword changes up, his finger nails vanish, his left hand is suddenly balled up, and some of the moss on the wall behind him moves. (00:13:35)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The rug that falls over Ganon has blue areas on the inside, and are visible on it in areas bowed up as it is over Ganon. But when Ganon is falling through the hole, you see the under parts of the rug again, but now it is all brown with no blue. (00:13:40)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is returned to normal by Spryte's kiss, her draws his sword and fires a laser at a rug on the wall behind Ganon. It is on a flat wall and begins to fall, but the camera cuts to a closer angle and suddenly the spot directly behind Ganon where the rug fell from has a column in the wall. (00:13:40)

Quantom X

Kiss 'N Tell - S1-E4

Continuity mistake: Link fires a sword laser at Ganon and it hits a rug on the wall. When it flies at him, Zelda is standing next to Ganon. But when the rug falls on Ganon, she suddenly vanishes, and also the bricks on the column behind him become thicker. (00:13:45)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Link blasts the floor under Ganon after he is trapped under a rug and breaks a hole in the floor, Ganon falling through. You can see the thickness of the floor extends down out of sight. But when it cuts to a shot below the floor as Ganon is falling, you see the hole from under and the floor is suddenly much thinner. (00:13:50)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The rug falls over Ganon, and then the shot cuts to Link before he fires a sword laser at the ground under Ganon. When it cuts back to Ganon and the laser hitting, the wall behind Ganon has completely changed, and the floor stone pattern has also changed up a bit. (00:13:50)

Quantom X

Kiss 'N Tell - S1-E4

Continuity mistake: After defeating Ganon, Link and Zelda are standing in his bed chamber at the far side of the room. Link then blasts his sword laser at the opposite wall further away from them and blows a hole in it. The dust and debris settle only a split second later, yet when it does Link and Zelda are somehow instantly standing right at the opening he just made, despite them being on the far end of the large room when he fired the laser. (00:14:00)

Quantom X

Kiss 'N Tell - S1-E4

Continuity mistake: Link blasts a hole in the floor big enough for Ganon to fall through easily. Moments later when Link and Zelda are about to make their escape, they are shown standing next to the same hole, which is now much smaller and not big enough for Ganon to have fallen through. (00:14:00)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Once Ganon is gone, Link blasts a hole in the wall so he and Zelda can escape. When the dust clears, Link and Zelda are standing at the hole. It then cuts to a close up, and suddenly the shape of the hole changes, Spryte suddenly appears between them, and the color of the wall changes from purple, to a yellowy green. (00:14:05)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After jumping down, Link and Zelda take off to escape and run along a stone bridge towards a door. The bridge is curved towards the left. But then the same bridge is seen from Ganon's perspective, and suddenly the bridge is curved to the right. Also between shots the stones around the threshold of the door they are running to change in size, shape, and number. (00:14:10)

Quantom X

Kiss 'N Tell - S1-E4

Continuity mistake: Once in the clear of Ganon, Zelda, Link and Spryte are walking along a dirt path in the forest. In the first shot of them moving, Spryte is flying alongside them, but her wings are not moving at all. Then it cuts to a closer shot of the three, and suddenly her wings are moving. Then in the close up of Spryte, her wings are moving much slower. Then it cuts away again and once more her wings are not moving at all, and then they stop walking and so Spryte stops, only to have her wings suddenly start flapping again. (00:14:20)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After escaping Ganon's lair, Zelda, Link and Spryte are going along in the forest, and Link is talking to Zelda about how he was cured of being a frog. While Spryte is flying next to them, her right arm is weirdly much longer than it's supposed to be, and curved. When it cuts to a close up of her, her arm is back to normal. (00:14:25)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: In the forest after Ganon's lair, after Link says he is glad he is not a frog any more, they stop and turn to each other. Link's mouth is closed and Zelda puts her hand up to his chest. Then it cuts to a close up and suddenly Link is smiling showing his teeth, Zelda's arm is down, and the trees behind them change. (00:14:35)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Link sees a fly during the close up of him and Zelda about to kiss, and then reaches out and grabs it. When the shot cuts back to Link's face as he eats the fly, the trees behind him and Zelda have changed around suddenly. (00:14:45)

Quantom X

Sing for the Unicorn - S1-E5

Continuity mistake: In the opening shot, the camera is closing in on Hyrule Castle. The crescent moon is large and visible behind the castle. It then cuts to a closer view of one of the towers and suddenly the moon is a slightly different shape, and it appears to be a little smaller. (00:00:50)

Quantom X

Sing for the Unicorn - S1-E5

Continuity mistake: When Link comes out on the balcony and looks down to see Zelda reading, there is a window behind Zelda's head. There are some vines growing up the side of the castle wall towards that window, but in this shot, they are not totally there yet. A few moments later when Link is about to swing in through a different window, that same window is shown again, but this time the vines are very heavy around the base of the window. Then when King Harkinian pats Link on the back real hard and causes him to swing before he is ready, the window is shown again and now the vines are less around the window, but still different from the first time. (00:01:15 - 00:02:15)

Quantom X

Sing for the Unicorn - S1-E5

Continuity mistake: Link walks out shortly after King Harkinian says his first lines of the episode and talks about how he is still not sure why he is living in the castle. He walks to the edge and sees Zelda and says he is trying to adapt. When he first walks up, he goes to the center of a circular ledge with a wall, and there is an empty plant spot to his left. It cuts to show Zelda in her room reading then back to him saying he is trying to adapt. Suddenly he is much closer to the plant holder near the edge of the circle ledge, and now there is a plant in it. (00:01:15)

Quantom X

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the Witch of Walls grabs frog Link's tongue to inspect it, the first shot shows the hole in the wall from where she came out has vanished, then it's back again in the next shot. In the same two shots, her hands change from being right on top of his hand and left on bottom, to left on top and right on the bottom of Link's tongue. (00:10:25)

Quantom X

More mistakes in The Legend of Zelda
More quotes from The Legend of Zelda

Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

Quantom X

More trivia for The Legend of Zelda

The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

Quantom X

Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

More questions & answers from The Legend of Zelda

Join the mailing list

Separate from membership, this is to get updates about mistakes in recent releases. Addresses are not passed on to any third party, and are used solely for direct communication from this site. You can unsubscribe at any time.

Check out the mistake & trivia books, on Kindle and in paperback.