Kiss 'N Tell - S1-E4
Continuity mistake: When the scene starts where Ganon has Zelda chained up in his bedchamber, the first shot pans by showing the door to the room. It is a light brown with a single bar across the front. A little bit later when Ganon is taunting Zelda to give him a kiss, the door is shown again, but this time a much darker brown, with no bar, and a gold handle appears on it. The stones around the door also slightly change, and the moss hanging by the door becomes paler and moves away from the door, and the column vanishes. (00:11:00)
Kiss 'N Tell - S1-E4
Continuity mistake: In the scene following where Link talks to the Witch of Walls, Ganon has Zelda tied up in his bedroom. The first shot showing Zelda, the tops of her boots are flat and level. But then it cuts to a close up of her that pans up from her legs and suddenly the top of her boots are pointed. (00:11:00)
Kiss 'N Tell - S1-E4
Continuity mistake: The close up of Zelda chained to a pillar in Ganon's bedroom shows that the light is hitting the pillar from the side or Zelda's right side. When it cuts to a shot from behind Zelda, the light is hitting the pillar from her left side. (00:11:05)
Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda tries to kick Ganon in the face, the stalactites hanging above Ganon's bed rearrange themselves, and the one hanging in the background behind Zelda suddenly multiplies. They all also change color. (00:11:20)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda is first shown captured, Frog Link is crawling upside down on a bridge in Ganon’s lair. In the far shot, his hand is right on the edge of it. But when it cuts to a closer shot, his hand is nowhere near the edge and he is more towards the center. In the same set of shots, the stone division in the bridge increases. (00:11:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Link and Spryte hear Ganon laugh as he hangs from under a bridge. When the shot cuts closer, his arms change position, from being bent to almost fully straightened out. (00:11:35)
Kiss 'N Tell - S1-E4
Continuity mistake: Ganon's bed is first shown as the camera pans across it when he begins talking to Zelda, who's tied up. After the scene shows Link and Spryte sneaking into his lair, it cuts back to an overhead view of Ganon's bed and now the pillows on it have rearranged and the head board becomes taller and skinner. (00:11:45)
Kiss 'N Tell - S1-E4
Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed. (00:11:50)
Kiss 'N Tell - S1-E4
Continuity mistake: Ganon hears Spryte scream after Frog Link eats a fly. He turns and has his head facing the same direction as his body as he talks. It cuts to a close up and suddenly his head is turned towards his shoulder. Also at the end of the first shot, his mouth is fully closed, but when the close up happens, his mouth is wide open. (00:11:50)
Kiss 'N Tell - S1-E4
Continuity mistake: After Ganon hears Spryte scream, he tells Zelda to not go away. In the side view shot, it shows her hands chained behind the column and her arms are close to the sides of the column at 90°, showing it’s a bit of a long chain for hand cuffs. It shows a close up of Zelda’s face as she smarts off to him, then a view directly of her hands behind the column, which shows them much closer together with a short chain. (00:12:00)
Kiss 'N Tell - S1-E4
Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together. (00:12:20)
Kiss 'N Tell - S1-E4
Continuity mistake: Link cuts Zelda’s chains and sheaths his sword. As he does, the red jewel on the hilt of his sword turns yellow for a few frames, then goes back to red. (00:12:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Link frees Zelda, he says she is the only one that can change him back to normal. As he does, it cuts to a side view of them and suddenly Ganon's bed is on a completely different side of the stalactite and next to a wall, and the stalactite is by the wall which was not there before. (00:12:40)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link frees Zelda from her binds, they stand next to the stalactite and talk. After Link says that kissing him is the only way to cure him of being a frog, and then Spryte says this will be good, Zelda suddenly goes from standing directly on the roots of the stalactite to beside them, and also grows much taller. Link also slides across the floor in a different position. And the color of Zelda's boots changes to an almost reddish brown. (00:12:50)
Kiss 'N Tell - S1-E4
Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin. (00:13:05)
Kiss 'N Tell - S1-E4
Continuity mistake: In Ganon's bedchambers, there is a painting of a snake on the wall that appears to be biting itself near the tail and that part of its body is bent out. Later that same picture is shown again as Ganon tries to grab Zelda, and now that part of its body is now curved and shaped differently. (00:13:10)
Kiss 'N Tell - S1-E4
Continuity mistake: After Ganon blasts Link away from Zelda before they kiss, Ganon begins trying to grab her. They hardly move from that one spot though. Then when Link is turned back into an elf from frog, he blasts a laser at Ganon and suddenly, a rug magically appears on the wall next to Ganon and Zelda to fall on Ganon, and the wall itself also just appears next to them. (00:13:10 - 00:13:45)
Kiss 'N Tell - S1-E4
Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color. (00:13:15)
Kiss 'N Tell - S1-E4
Continuity mistake: Spryte flies up to Link on the ground after Ganon blasts him to check on him. The shot first shows her from behind, then a view from in front. Between shots, the speed of her wings flapping suddenly becomes much slower. (00:13:20)
Kiss 'N Tell - S1-E4
Continuity mistake: When Spryte leans down to give Link a kiss, her hands go from being straight with her arms, to bent at the wrist between shots. Her hair also goes from brown to orange between shots. (00:13:25)
Chosen answer: Because they were technically the same show. The 65 episodes of Super Mario Brothers Super Show contained 52 episodes of Super Mario and 13 episodes of The Legend of Zelda.
Jay32183