Audio problem: Intro Mission 5: As the Ultra Security Bot appears, the doors lock down in Ben's room and the other three run up on the other side, trying to get him to open it. Reed speaks a line after Ben tells Sue he can't let her see him like this. His lips don't move nor does he go into his talking animation when saying this.
Quantom X
24th Sep 2013
Fantastic 4
23rd Sep 2013
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Audio problem: As the three headed dragon begins speaking to the damsel, the mouth movements are jerky, and half the time don't match up with the words. There are even several added mouth movements when he's not talking that look like he still is. (00:01:30)
23rd Sep 2013
A Car-Tune Portrait (1937)
Audio problem: As the short starts, a hand is drawing several animals with musical instruments to be in the orchestra. And during this there is a music score with the animation. The second one is a pig with a tuba. As the left hand reaches in to pull the picture of the pig away, there is a glitch in the music, it cutting out for a moment with a rough scratchy pop sound, then coming back in as the right hand begins drawing a bird with a violin. (00:00:45)
23rd Sep 2013
The Host (2013)
Audio problem: As Ian is leading Wanda to his room, he asks her what it is like to have both her and Melanie in her head. She responds saying "It's crowded." The camera angle changes to show their faces before she finishes the word "crowded", and her lips are not moving. (01:06:20)
23rd Sep 2013
World War Z (2013)
Audio problem: While Gerry is talking to the C.I.A. Agent, a side view of the agent's face is seen as he says "That's the man in Jerusalem you want to see." The movements of his mouth and cheek does not appear to match up to what he is saying at all. (00:43:55)
13th Sep 2013
Blade Runner (1982)
Audio problem: There is a part in the original version's audio that was changed for the Director's Cut. When Bryant tells Deckard that there are "5 Skin-jobs" walking the streets. It was changed to "4 skin-jobs." However, the change can be heard, the sound of Bryant's voice is noticeably different in the new dubbed line than in any other point during him speaking. The change is jarring and very noticeable. It almost sounds like a totally different person saying the line. This has been fixed in the final cut but exists in all other versions. (00:12:05)
9th Sep 2013
Super Power Beat Down (2012)
Lara Croft (Tomb Raider) vs. Nathan Drake (Uncharted) - S1-E4
Audio problem: When Lara first discovers the tracer on the skull, it can be heard beeping. Nathan holds a gun to her head and orders her to hand it over, beeping still heard. The beeping then just stops for no reason. (00:06:20)
4th Aug 2013
Stolen (2012)
Audio problem: Hoyt goes up the stairs and there is a dog called Billy that won't stop barking. Just before Hoyt goes into his apartment, the dog's mouth stops, but you hear one more bark before the shot changes to inside where the barking continues to be heard. (00:47:50)
30th Jul 2013
The Amazing Adventures of the Living Corpse (2012)
Audio problem: When the redhead twin shoots the woman creature through the head with an arrow and says "That was for Mika", his mouth does not match up with what he says. (00:47:40)
21st Jul 2013
Parker (2013)
Audio problem: After Parker wakes up in the hospital after being shot, he subdues an orderly while an old man using a voice box watches. The old man begs Parker not to hurt him. As he is saying "Please don't hurt me. Please" the camera is from behind him to the side at an angle. His jaw is not moving in the shot even though we hear him talking. He may be using the voice box thing, but as shown in other shots, he still has to move his mouth and jaw to speak. (00:22:55)
20th Jul 2013
The Legend of Zelda (1989)
Audio problem: Right in the beginning, King Harkinian is walking about at night on the wall of his castle. He comments about the night air and how there is nothing like a good meal. During the last half of that, the shot changes to a side view as he walks to the edge and stops. His lips are not moving until he stops and you can see them move when he says the word Meal. (00:01:00)
15th Jul 2013
The Haves and the Have Nots: The play (2013)
Audio problem: In the mansion during the second scene, Louis is among the group and his phone goes off vibrating. It is extremely obvious that the sound of the phone vibrating was actually someone humming in attempt to mimic the sound, and doing a poor job at it.
4th Jul 2013
The Legend of Zelda (1989)
Cold Spells - S1-E2
Audio problem: Link and Zelda are washed out of the tower by the water from Spryte's out of control spells. Link sits up and says "Is that what they call a royal flush?" His mouth does not move as he says the word 'flush'. (00:22:50)
3rd Jul 2013
The Legend of Zelda (1989)
Cold Spells - S1-E2
Audio problem: When Ganon gets to the Triforce of Wisdom and is about to take it, he says "The Triforce is mine!". He then says "When combined with my own Triforce..." As he begins saying the second part, his mouth stops moving for a second. (00:23:20)
30th Jun 2013
The Legend of Zelda (1989)
The Ringer - S1-E1
Audio problem: After Ganon makes off with the Triforce of Wisdom, Zelda plants a seed and has an amateur magician use a growth spell on it and make a sling shot. Link says "My kinda girl!" His mouth never moves at all while he says this. (00:11:40)
27th Jun 2013
Iron Man: Rise of Technovore (2013)
Audio problem: When Tony is telling Pepper about what happened to Rhodey, there is one shot of the side of Tony, slightly to a back angle where he is talking. His jaw does not move at all while speaking during that shot. (00:27:10)
24th Jun 2013
G.I. Joe: The Movie (1987)
Audio problem: When trying to steel the BET, Serpentor fllies in close and Duke grabs onto his glider. The sounds of TIE Fighters are used for Serpentor's glider. You can even hear Darth Vader breathing for a moment. (00:15:45)
7th Jun 2013
Star Fox 64
Audio problem: When any character talks over the com, their face appears animated as they speak. All of them are depicted as talking with SUPER fast mouth movements of the jaw opening and closing the full time they speak. This is way too fast to line up with their dialogue at all, and just looks goofy.
1st Jun 2013
Goldeneye 007
Audio problem: Some items in the game are destructible. Most when shot will burst into flames and explode with a loud explosion. The item darkens and pieces fly off. Continued shooting of the item causes more loud explosions despite nothing burnable being left.
1st Jun 2013
Super Smash Bros. Melee
Audio problem: In the stages of Cornaria and Venom, the themes are reversed. The Venom theme plays on Cornaria, and the Cornaria theme plays on Venom. The Venom theme is also played as Fox's theme when it should be the Cornaria theme.