Plot hole: In all scenes where special or heavy items are used against the sixers, they are 'zeroed' in waves or circles. This can be seen by their stations turning red in clusters. This makes no sense as the stations have fixed positions, meaning that the sixers would have identical positions in the Oasis and have no freedom or own will to move relative to each other.
Ready Player One (2018)
Directed by: Steven Spielberg
Starring: Simon Pegg, T.J. Miller, Olivia Cooke, Hannah John-Kamen
Plot hole: When Wade and Art3mis are in the dance club he uses Zimecki's cube to turn back time 60 seconds. But the time from when IOI crashes through the roof until Wade uses the cube is 75 seconds. So IOI still would have been there for 15 seconds. Not to mention the fact that it just automatically seems to know that it wants the user and Artemis to also be immune to this silly time reverse effect.
Plot hole: During the final battle, we see all the other players charging over the hill and running into battle. We later see that these are just players standing on the streets wearing VR visors. But unlike our hero who is dangling on wires (and used a treadmill earlier on)...nobody on the streets is using any such thing. Which means when they are charging or running, they would all be crashing into walls or any obstacles that get in their way. Certainly nothing like the film.
Suggested correction: How much you have to move in the real world depends on how much and what kind of haptic gear you're wearing. If you have a boot suit and an omnidirectional treadmill, for example, you do all your own walking, running, and jumping, because you have the space to do it and the haptics to respond to your movements. People with minimal gear-like those we see on the streets-might have only a visor and gloves, say, and they have to do all their "running", "fighting" etc. with signals from their hands. It's like if you don't have a joystick, you have to use the arrows on the keyboard.
I disagree with this. At one point during the big fight you see a group of players as Spartans running along the street, with visors on. They definitely would have run into a wall or other person at some point. I'm sure they were not the only ones. I'm sure it's possible to use something for movement control besides actual physical movements but that scene shows not everybody is using it and there should be a lot of accidents with people running into things and each other. At the start of the movie you see a mom climb upon her couch to imitate climbing up a rock in the game, physically imitating the movement. The lack of showing this disability for players on the streets might not be so big as to be a plot hole, but definitely a factual error.
Here's a clip of the Spartans https://youtu.be/D_eZxSYRhco?t=1m36s that shows they are definitely moving in exactly the same way in the Oasis as they are in real life, so even though yes it would make perfect sense for there to be different control schemes depending on the level of technology a person has, the film appears to show that it's a one-to-one translation of movement regardless of practicality or safety.
I don't think it's an issue. Note that several times in the movie people are also shown to be playing the game while just sitting down at a table. Case in point, the guy that dies on Planet Doom and then immediately jumps up from his work desk and tries to run to the window to jump out. He was sitting down but still playing in the PVP on planet doom. Same is true for right as Wade is telling that when you die all your money and everything you work for is gone. The scene shows Sho stabbing a person's avatar on Planet Doom that then shows the person who was playing that character falling out of a chair he was sitting in. With another person sitting across from him also in a chair.
I think in the end we can all agree its a mistake in the movie but not as big as a plot hole. Some people running, some people sitting down whilst playing, could be a matter of taste, but the Spartans running across the street with a visor on is definitely not logical.
The players have the ability to see the real world because the glasses of most people are transparent, Art3mis even looks at Sorrento approaching in IOI, which Wade even asks why she is looking in that direction if there is nothing there, so the players would not hit the wall when running.
Trivia: After Wade introduces his own avatar, it shows a line of people waiting by a portal. Just before Tracer shows up to the portal, you can see Sonic the Hedgehog standing towards the back of the line tapping his foot in the famous idle animation from the original game where he would tap his foot impatiently if the player left him standing still for too long. (00:04:55)
Trivia: In the video that Halliday left behind after his death, you see floral arrangements around his coffin that are in the shape of the Star Trek's Federation symbol and one of the Enterprise. But the really cool thing is his coffin is actually a photon torpedo, exactly like Spock was put in after his death at the end of Star Trek II: The Wrath of Khan. Complete with the blue Federation flag draped over the end of it. (00:08:05)
Trivia: As Wade is explaining how people lose all their stuff if they die in the OASIS, you see a shot of Sho and Daito on Planet DOOM in a sword fight with Jason Voorhees, the iconic horror/slasher film mascot of the Friday the 13th movie franchise, wielding his trademark machete and wearing the hockey mask. (00:06:50)
Wade Watts: A creator who hates his own creation. A hidden key: a leap not taken. Retrace your steps, escape your past. And the key of Jade will be yours at last.
Halliday: She wanted to go dancing, so we watched a movie.
Question: When Sorrento activated the Cataclyst, why didn't i-R0k immediately log out of the oasis by removing his VR Visor like Art3mis did in AECH's shop instead of trying to reach a portal?
Answer: I think on Battleworld it's not that simple, or anyone about to be killed can just log off before it happens. On Battleworld you need to reach a portal to log off. It's basically a PvP area. Aech's shop isn't (safe zone) and you can just simply log off directly there.
Answer: This is something that's answered in the book, but was left out in the film. In PvP areas such as Battleworld, you can't remove your visor to log out, removing your visor just leaves your character open for attack.
Question: Why does Art3mis seem surprised that she can't finish the race past King Kong for the first Easter egg? Isn't it widespread knowledge by then that nobody can get past that point (which is why there's barely anyone trying to complete the hunt anymore)?
Answer: If it's widely known then they wouldn't do the race. They keep on trying and getting to the point with King Kong is all they know, somehow getting past him this time. Artemis, when she saw the jump, thought she could do it this time, but after Parzival saves her and tells her it can't be done she realises he is probably right and she wouldn't have made it.
Answer: Maybe she thinks a motorcycle can do it because cars and trucks haven't been able to do it yet.
Question: How are you supposed to ride a motorbike at full throttle in reverse? That is what Art3mis must have done to win the first Quest and to earn her copper key. You can see her bike standing beneath the fountain while she receives the key.
Answer: It's a virtual reality world. Machines can do anything the programmer wants them to.
Answer: In addition, it isn't specifically stated that the vehicle must actually be traveling in reverse. It could be that all she had to do was turn the bike around and drive forward, but the opposite way of the track.
Ironically, even if Halliday stated that he doesn't want to make rules, he also says particularly to go backwards, at full throttle, not forward in the opposite direction. So I will not go with that thought of yours.
Perhaps she turned around on the bike and rode it in backwards?
Answer: It wouldn't take too much in the OASIS to modify a motorcycle so that it could drive backwards to complete the race. Driving it would be difficult though.
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Suggested correction: From a military point of view it makes perfect sense. AOE weapons would be most likely to hit members of the same squads, companies or battalions. It would make sense for squad mates in the oasis to stick together in stations as well. I just watched that scene. As long as the Sixers are trained soldiers or players it makes perfect sense.