Team Fortress 2

4 audio problems - chronological order

(2 votes)

Audio problem: Spy: The Spy has a voice response trigger sometimes when getting hit by the Sniper's Jarate (jar of piss), where when he sees it's all over his nice suit he yells "Jarate!? Nooooooooo." This same voice response will sometimes be triggered if they spy is hit with the Scout's Mad Milk, even though it's not Jarate.

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Audio problem: Engineer: Taunt Dueling Banjos: If you view the this taunt in the inventory and inspect it, the music will get stuck in a loop and play forever until you leave the game or use a console command to reset the sound.

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Audio problem: Engineer: Taunt Dueling Banjos: Sometimes when using the alt fire or primary fire buttons to change the speed of the Engi playing, will cause the music to stop with only silence. This can be fixed by leaving the taunt and activating it again.

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Audio problem: Soldier: Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.

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Bug: Sometimes when a player wearing an Unusual hat leaves the server, the effect of the Unusual will stay hovering in the air where they last were and will stay there until the server resets. It will only be visible to some players though. For example, a player has on an Unusual hat with the Orbiting Planets effect. They leave the server and another player goes to the spot where they last were and can see just random miniature planets circling around in a spot levitating above the ground at about eye level.

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More mistakes in Team Fortress 2

Bombinomicon: Okay, twist ending guys. Here comes the big twist! I'm an angel, and we're in Heaven! This was a test all along! No, I'm pulling your leg, there is no Heaven. There is Hell in every direction.

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