Kiss 'N Tell - S1-E4
Continuity mistake: The first shot showing the damsel in distress has her with her back to a large rock that has a tree on the side of it. The roots stretch across the rock behind her. Then it cuts showing the dragon running at her and then to a close up of the girl. Suddenly the roots are more extensive along the rock behind her. (00:01:10)
Kiss 'N Tell - S1-E4
Continuity mistake: When Ganon is about to blast at Frog Link to make him hop, Frog Link is sitting next to a tree and there are no roots visible right under him. It cuts to a close up and suddenly there is a tree root under his legs. His feet and legs also change positions suddenly in the close up. (00:07:15)
Kiss 'N Tell - S1-E4
Continuity mistake: As Link looks at his reflection in the water to see he's been turned into a frog, there is a lily pad right next to the edge. But when he gasps and begins backing away, the lily pad has vanished. (00:06:35)
Kiss 'N Tell - S1-E4
Continuity mistake: After the dragon and the mummy are zapped to Ganon's Evil Jar, Ganon begins going on a gloating rant about his plan being successful to turn Link into a frog. Between shots, the floor he is standing on changes from an orangey pink color, to a blue. (00:06:20)
Kiss 'N Tell - S1-E4
Continuity mistake: While combating the three headed dragon, Zelda back flips towards a tree and bends it down, attaching her basket of fruit to it to use like a catapult. The first shot showing the tree shows that it is on completely level ground. But then after Zelda puts the fruit basket on it, suddenly it is on a hill. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: After the apple hits one of the dragon's heads, a cut to Zelda running at it through the forest is shown and she is almost to him and the girl. It cuts to the dragon worried they didn't attract Link, and then cuts back to Zelda again. Suddenly the forest around her has completely changed in looks. (00:02:05)
Kiss 'N Tell - S1-E4
Continuity mistake: When the camera is behind the two girls as Link introduces himself after defeating the dragon, there is a good 3 or 4 feet distance between the girls. But then it cuts to Zelda scoffing at Link from another angle and suddenly they are right next to each other. (00:04:45)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Link finally shows up, the damsel celebrates and the three headed dragon gets ready to finally implement the plan. As his heads look at Link, the head on the left, its right, has a sudden jump in its neck. Instantly, the dark scales of the back of its neck, and the light scales of the bottom switch spots and the dragon didn't even turn its neck, just looked up slightly. And the scales of its neck above it head did not switch, making his neck look like it just broke and turned before it switches. (00:03:20)
Kiss 'N Tell - S1-E4
Continuity mistake: When the damsel in distress is first shown, the rock she has her back to has a tree growing out of the side of it. Moments later when the angle changes to show the back of the rock, the tree on the rock has moved back quite a bit. (00:01:15)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda throws her apple at the three headed dragon as she is running up. As it's flying through the air, the bite she took out of it is on the side of the apple, but once the apple makes contact, the bite is on the bottom. (00:02:00)
Kiss 'N Tell - S1-E4
Continuity mistake: The three headed dragon has a white horn on each of its heads. In some shots, the scales and skin around the base are blue and puffed up. In other shots, this area is white like the horn. (00:01:45)
Kiss 'N Tell - S1-E4
Continuity mistake: The basket on the back of Zelda's horse has no fruit hanging out of it or visible when seen from the side. But when Zelda reaches back to grab an apple out of it, a close up of the top shows both a banana and the leaves of a pine apple sticking up out of the top. Yet these are not visible in the previous shot. (00:00:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda defeats the mummy by grabbing the bandage wrap and spinning it to unwrap it. This causes the effect of a "zap" and it gets sent to Ganon's lair in the Evil Jar. The wrapping comes off and falls to the ground in front of Zelda. But when the mummy appears in Ganon's Evil Jar, it suddenly has the wrapping back around it. (00:05:50)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link's room is first shown as Spryte is looking for it, the camera pans by his bed and shows a blue sheet draped over the bed post and the top of the bed, but only that way. A bit later the camera cuts to a different view from the opposite side of the bed post and now the sheet is coiled and wrapping around the post much further. (00:08:35)
Kiss 'N Tell - S1-E4
Continuity mistake: When the Octoroc picks up Zelda, the first shot showing it shows lots of the areas on it covered in shadow due to the lighting. But in the shot after Zelda screams when she sees what has her as Ganon walks towards Link, there are no shadows on the Octoroc at all. Also the shot where Zelda is screaming she is looking directly at the Octoroc, but the immediate shot where the shadows on it change she is looking back at Ganon. (00:07:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Link frees Zelda, he says she is the only one that can change him back to normal. As he does, it cuts to a side view of them and suddenly Ganon's bed is on a completely different side of the stalactite and next to a wall, and the stalactite is by the wall which was not there before. (00:12:40)
Kiss 'N Tell - S1-E4
Continuity mistake: Ganon's bed is first shown as the camera pans across it when he begins talking to Zelda, who's tied up. After the scene shows Link and Spryte sneaking into his lair, it cuts back to an overhead view of Ganon's bed and now the pillows on it have rearranged and the head board becomes taller and skinner. (00:11:45)
Kiss 'N Tell - S1-E4
Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head. (00:12:05)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★