Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda first sees the three headed dragon when it is tormenting the damsel in distress, the surroundings change once she leaps into action and it blows fire at her. The rock the girl is against changes shape, the trees in the background become thicker and more numerous, and the trees and bushes in the foreground change up and in position. (00:01:20 - 00:02:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda only eats half of her banana before she throws it at the dragon to make it slip. But when the banana hits the ground, it is just a totally open and empty peel. The other half of it she didn't eat just vanishes. (00:04:25)
Kiss 'N Tell - S1-E4
Continuity mistake: Once the dragon is distracted after getting hit with the basket of fruit, Zelda runs in and grabs the damsel by the shoulders and tries to get her to come with her. When it cuts to a close up the girl and suddenly her skin is much darker. (00:03:05)
Kiss 'N Tell - S1-E4
Continuity mistake: In Ganon's bedchambers, there is a painting of a snake on the wall that appears to be biting itself near the tail and that part of its body is bent out. Later that same picture is shown again as Ganon tries to grab Zelda, and now that part of its body is now curved and shaped differently. (00:13:10)
Kiss 'N Tell - S1-E4
Revealing mistake: In Link's room after he shows Spryte his new frog form, the Triforce of Wisdom begins speaking. When shown, the Triforce is misshapen and lopsided on one end, poorly drawn. Then returns to normal in the following shot. (00:08:55)
Kiss 'N Tell - S1-E4
Continuity mistake: When the camera pans across Zelda to the door, just before Link blasts it down, Ganon's bed has vanished and instead there is a snake painting on the wall in its place. The brick pattern on the column between where the door and the bed/painting is also changes, as well as the moss on the wall and the wall itself. (00:11:00 - 00:12:20)
Kiss 'N Tell - S1-E4
Continuity mistake: As the wall without end is first shown, the camera pans across to show Link and Spryte walking/flying along it. The top of the wall is a layer of blue bricks with lines between each one showing the division. But then it cuts to a close up of the duo and shows the wall closer, the top part is now suddenly one solid piece. In all following shots, the wall top is once again made of a layer of blue bricks. (00:09:25)
Kiss 'N Tell - S1-E4
Continuity mistake: As Link and Spryte are consulting the Triforce of Wisdom, Spryte is standing on Link's shoulder and the robe is still over his shoulder and up to his neck. Then the Triforce talks for a moment, and the camera cuts back to them, and now Spryte is in the same spot on his shoulder, but the robe is now off his shoulder. (00:09:15)
Kiss 'N Tell - S1-E4
Continuity mistake: As the camera pans across Link's room, it shows it in a mess with an overturned table and cloth on it behind the podium that holds up the Triforce of Wisdom. Then a bit later as Link and Spryte are consulting the Triforce how to return Link to human form, one of the legs of the table vanishes, the cloth over it changes how it is folded, the light brown part of the table top becomes much lighter, the floor design changes up, and the shape of the Triforce's podium changes. (00:08:15 - 00:08:55)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link eats the Red Dealers, the shot shows their webs still dangling there where they came down like spiders. It cuts to a close up of Link licking his lips for a brief moment, and then cuts back. Now suddenly the webs have vanished, the grass is a lighter color, and the trees and bushes in the background change up and move around. Also link's toes become much smaller. (00:08:00)
Kiss 'N Tell - S1-E4
Continuity mistake: As Zelda is pushing Link out of the way of the mummy, you can see the metal of his sword and the folds of the metal in the design, as well as a pouch on his hip. But then when he is walking up to a pond to see his reflection, the metal of his sword is flat with no detail, and the pouch on his hip vanishes. (00:05:40 - 00:06:35)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link is turned into a frog, you can see that his sheath is still brown like before as he pushes the mummy away from him. But then as Zelda is tackling him out of the way of the mummy's attack, the sword is still at his side but suddenly without a sheath. A bush also appears next to the rock behind the mummy. (00:05:40)
Kiss 'N Tell - S1-E4
Continuity mistake: Link grabs a hold of the dragon's tail and it then begins to spin around. There are trees to the left of the dragon, but then the shot changes angles and suddenly the three trees becomes two and they change shape. (00:04:05)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link jumps down off the rock and lands on the dragon's middle head, he then jumps up and off the head just before the other two blast at him. But when he does you can see that the middle head suddenly doesn't have a horn any more, where it was present even as Link jumped on it. It's then back again after Link zaps the other two heads and is red from the burns. (00:03:35)
Kiss 'N Tell - S1-E4
Continuity mistake: When the basket of fruit hits the dragon, the shot cuts back to where the damsel in distress is, and now the roots of the tree are stretched across the rock much more than they were at any point prior. (00:01:10 - 00:03:05)
Kiss 'N Tell - S1-E4
Continuity mistake: Just as the basket of fruit starts hitting the dragon, watch closely. There is a pineapple leading the basket with some bananas. Just before the second batch of bananas hits the dragon, the pineapple suddenly just disappears off frame. Also watch the lower head of the dragon, half his mustache instantly vanishes in the same frame oddly. (00:03:00)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda slips her basket of fruit onto a branch of the tree she pulled down to fling it at the dragon. As she begins pushing down on the tree to give it more spring, one section of the leaves suddenly just vanishes towards the middle. And two other sections of leaves suddenly turn from dark green to light green. Then just before she releases the tree to act as the catapult, they quickly fade back to how they were with rapid rising opacity. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda back flips up into a small tree and bends it down. She then slides the basket onto the limb by the handle. It then cuts to a far shot and suddenly the handle to the basket is much longer. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: After the three headed dragon says the damsel in distress looks good enough to eat, it shows a close up of her by the rock, and there are lots of roots stretched across the rock behind her back. Then after Zelda throws some lemons into the dragon's mouths, it cuts back to the girl saying this is not how it's supposed to be, and now the roots have vanished off the rock. (00:01:40 - 00:02:40)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda gives the middle head of the dragon heart burn from a grapefruit, he blows fire at her and she jumps and dodges it. The shot changes and she rolls to her feet, and if you watch her basket, all that is visible in it are grapefruits as she is begins sitting up. But as she sits up, some regular grapes just suddenly materialize between the grapefruits. (00:02:30)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★