Kiss 'N Tell - S1-E4
Continuity mistake: The basket on the back of Zelda's horse has no fruit hanging out of it or visible when seen from the side. But when Zelda reaches back to grab an apple out of it, a close up of the top shows both a banana and the leaves of a pine apple sticking up out of the top. Yet these are not visible in the previous shot. (00:00:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Once the episode starts, Zelda is shown riding towards the camera on a horse and she is complaining about Link being lazy and not going riding with her. After the episode's title fades away, it cuts to a close up of her. Suddenly, the basket on the back of the horse has the lid open. Also her hair is fuller and the mane on the horse becomes more wavy. (00:00:55)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link's room is first shown as Spryte is looking for it, the camera pans by his bed and shows a blue sheet draped over the bed post and the top of the bed, but only that way. A bit later the camera cuts to a different view from the opposite side of the bed post and now the sheet is coiled and wrapping around the post much further. (00:08:35)
Kiss 'N Tell - S1-E4
Continuity mistake: When the Octoroc picks up Zelda, the first shot showing it shows lots of the areas on it covered in shadow due to the lighting. But in the shot after Zelda screams when she sees what has her as Ganon walks towards Link, there are no shadows on the Octoroc at all. Also the shot where Zelda is screaming she is looking directly at the Octoroc, but the immediate shot where the shadows on it change she is looking back at Ganon. (00:07:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda defeats the mummy by grabbing the bandage wrap and spinning it to unwrap it. This causes the effect of a "zap" and it gets sent to Ganon's lair in the Evil Jar. The wrapping comes off and falls to the ground in front of Zelda. But when the mummy appears in Ganon's Evil Jar, it suddenly has the wrapping back around it. (00:05:50)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Link frees Zelda, he says she is the only one that can change him back to normal. As he does, it cuts to a side view of them and suddenly Ganon's bed is on a completely different side of the stalactite and next to a wall, and the stalactite is by the wall which was not there before. (00:12:40)
Kiss 'N Tell - S1-E4
Continuity mistake: Ganon's bed is first shown as the camera pans across it when he begins talking to Zelda, who's tied up. After the scene shows Link and Spryte sneaking into his lair, it cuts back to an overhead view of Ganon's bed and now the pillows on it have rearranged and the head board becomes taller and skinner. (00:11:45)
Kiss 'N Tell - S1-E4
Continuity mistake: The ‘hair' protruding down from the top of the Witch of Wall's hood is gray, almost the same gray as the hood but slightly different. But when she grabs Frog Link's tongue and is holding it in the close up, her hair is now the same color as her ‘skin'. In that same shot her ‘skin' also appears more skin color where it was an off white previously. (00:10:30)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link and Spryte first see the Witch of Walls, Spryte is hovering beside Link with her wings flapping. It cuts to the Witch for a moment, then back to them in a far shot, and now for some reason Spryte's wings are merely wiggling in the air, which would not keep her afloat. (00:10:05)
Kiss 'N Tell - S1-E4
Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head. (00:12:05)
Chosen answer: He does in fact call them Tinsuits.
MasterOfAll