Kiss 'N Tell - S1-E4
Continuity mistake: When the camera is behind the two girls as Link introduces himself after defeating the dragon, there is a good 3 or 4 feet distance between the girls. But then it cuts to Zelda scoffing at Link from another angle and suddenly they are right next to each other. (00:04:45)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link zaps the dragon back to Ganon's evil jar, he is still facing where the dragon was, with his back to the girls. He speaks a line "That'll teach him to quit while he's got a head" and begins sheathing his sword. He does not turn around, but the shot changes and suddenly he is still sheathing his sword, but now facing both the damsel and Zelda as he takes a bow to introduce himself. (00:04:40)
Kiss 'N Tell - S1-E4
Continuity mistake: As the dragon is fading away after Link zaps it, Link is standing with his left arm bent at the elbow and has his forearm out in front of him. It cuts to a frontal view of Link, and suddenly his left arm is stretched out to his side. (00:04:35)
Kiss 'N Tell - S1-E4
Continuity mistake: After the dragon slips on Zelda's banana peel, Link leaps off it and turns to fire a sword laser at him. Before the cut, Link's hands are on the handle where his right hand is over his left hand. Then it cuts to a different angle and his hands switch positions suddenly. (00:04:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda only eats half of her banana before she throws it at the dragon to make it slip. But when the banana hits the ground, it is just a totally open and empty peel. The other half of it she didn't eat just vanishes. (00:04:25)
Kiss 'N Tell - S1-E4
Continuity mistake: While fighting the three headed dragon, Link first zaps two of its heads, leaving it with one head. Shortly after, he zaps the rest of the dragon to Ganon's Evil Jar. But a few minutes later when the dragon is shown in the evil jar just before the mummy arrives, it only has one head, and the other two heads, which Link zapped, are nowhere to be seen. (00:03:45)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Link finally shows up, the damsel celebrates and the three headed dragon gets ready to finally implement the plan. As his heads look at Link, the head on the left, its right, has a sudden jump in its neck. Instantly, the dark scales of the back of its neck, and the light scales of the bottom switch spots and the dragon didn't even turn its neck, just looked up slightly. And the scales of its neck above it head did not switch, making his neck look like it just broke and turned before it switches. (00:03:20)
Kiss 'N Tell - S1-E4
Continuity mistake: The basket of fruit hits the three headed dragon, fruit hitting all three heads and the basket getting caught on the right head's horn. The shot cuts to a different angle just after it hits, and suddenly all the fruit vanishes, only the basket hanging on the dragon's horn is visible. (00:03:00)
Kiss 'N Tell - S1-E4
Continuity mistake: While combating the three headed dragon, Zelda back flips towards a tree and bends it down, attaching her basket of fruit to it to use like a catapult. The first shot showing the tree shows that it is on completely level ground. But then after Zelda puts the fruit basket on it, suddenly it is on a hill. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda throws a grapefruit at the dragon which goes into the mouth of the center head of it. He gags a little and says grapefruits give him heartburn. The other two heads are looking at him, and are at different levels. The one on the left is higher, and the one on the right is lower than the center head. Then it cuts to Zelda landing from her jump and suddenly the center head is the highest one, and they are all looking at Zelda. (00:02:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After the apple hits one of the dragon's heads, a cut to Zelda running at it through the forest is shown and she is almost to him and the girl. It cuts to the dragon worried they didn't attract Link, and then cuts back to Zelda again. Suddenly the forest around her has completely changed in looks. (00:02:05)
Kiss 'N Tell - S1-E4
Continuity mistake: When the damsel in distress is first shown, the rock she has her back to has a tree growing out of the side of it. Moments later when the angle changes to show the back of the rock, the tree on the rock has moved back quite a bit. (00:01:15)
Kiss 'N Tell - S1-E4
Audio problem: After Zelda hears the scream of distress, she looks over and says "And maybe an adventure. Link will be sorry he missed out." Between sentences, it cuts from a close up to a wider shot showing her on the horse. Her mouth has extra movement before she says the word Link, like she's saying another word but with no sound to it. (00:01:05)
Kiss 'N Tell - S1-E4
Continuity mistake: The three headed dragon has a white horn on each of its heads. In some shots, the scales and skin around the base are blue and puffed up. In other shots, this area is white like the horn. (00:01:45)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda throws her apple at the three headed dragon as she is running up. As it's flying through the air, the bite she took out of it is on the side of the apple, but once the apple makes contact, the bite is on the bottom. (00:02:00)
Kiss 'N Tell - S1-E4
Continuity mistake: After the damsel calls the dragon a three headed freak, he lowers down and scolds her for that not being in the script. She puts her head next to her face and says,"I am getting into the part!" It cuts to a front close up of her and suddenly her arm is down. (00:01:55)
Kiss 'N Tell - S1-E4
Audio problem: As the three headed dragon begins speaking to the damsel, the mouth movements are jerky, and half the time don't match up with the words. There are even several added mouth movements when he's not talking that look like he still is. (00:01:30)
Kiss 'N Tell - S1-E4
Revealing mistake: After Zelda hears the damsel scream, she sees a three headed dragon attacking her. The damsel is standing with her back against a large rock cliff that has a ledge at the top. The dragon is not even close to this rock, and is standing in front of it. But as its heads spasm around, the one on the right passes over the drawing of the rock, defying the laws of physics. (00:01:25)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Zelda takes an apple out of the basket to take a bite, it cuts to a close up of her face just before she takes a bite. When she does, her eyebrows turn a lighter color, her eyelids are further down, her mouth is open less wide, her fingers change position on the apple, and the leaf and stem change shape on the apple. (00:01:00)
Chosen answer: He does in fact call them Tinsuits.
MasterOfAll