Kiss 'N Tell - S1-E4
Continuity mistake: When the Witch of Walls grabs frog Link's tongue to inspect it, the first shot shows the hole in the wall from where she came out has vanished, then it's back again in the next shot. In the same two shots, her hands change from being right on top of his hand and left on bottom, to left on top and right on the bottom of Link's tongue. (00:10:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link eats the fly, Spryte glides down and lands on his shoulder. It then cuts to an angle from behind and suddenly her wings are longer and positioned down further. (00:08:55)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link frees Zelda from her binds, they stand next to the stalactite and talk. After Link says that kissing him is the only way to cure him of being a frog, and then Spryte says this will be good, Zelda suddenly goes from standing directly on the roots of the stalactite to beside them, and also grows much taller. Link also slides across the floor in a different position. And the color of Zelda's boots changes to an almost reddish brown. (00:12:50)
Kiss 'N Tell - S1-E4
Continuity mistake: In Ganon's bedchambers, there is a painting of a snake on the wall that appears to be biting itself near the tail and that part of its body is bent out. Later that same picture is shown again as Ganon tries to grab Zelda, and now that part of its body is now curved and shaped differently. (00:13:10)
Kiss 'N Tell - S1-E4
Continuity mistake: When the camera pans across Zelda to the door, just before Link blasts it down, Ganon's bed has vanished and instead there is a snake painting on the wall in its place. The brick pattern on the column between where the door and the bed/painting is also changes, as well as the moss on the wall and the wall itself. (00:11:00 - 00:12:20)
Kiss 'N Tell - S1-E4
Continuity mistake: As the wall without end is first shown, the camera pans across to show Link and Spryte walking/flying along it. The top of the wall is a layer of blue bricks with lines between each one showing the division. But then it cuts to a close up of the duo and shows the wall closer, the top part is now suddenly one solid piece. In all following shots, the wall top is once again made of a layer of blue bricks. (00:09:25)
Kiss 'N Tell - S1-E4
Continuity mistake: When Spryte and Link are walking along the wall with no end, he oddly does not have his sword with him, and the pouch on his him is missing. But when he looks up at the Iron Wood tree, the pouch is now there and a dark green. It then keeps vanishing and reappearing in throughout the scene but being a lighter green like his shirt. (00:09:50)
Kiss 'N Tell - S1-E4
Continuity mistake: As Link and Spryte are consulting the Triforce of Wisdom, Spryte is standing on Link's shoulder and the robe is still over his shoulder and up to his neck. Then the Triforce talks for a moment, and the camera cuts back to them, and now Spryte is in the same spot on his shoulder, but the robe is now off his shoulder. (00:09:15)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link talks to Spryte in his room with the Triforce, he stays in the same spot pretty much the whole time. But when it shows him after Spryte first starts talking to him and then later when she is on his shoulder and they are consulting the Triforce, he is suddenly standing by the window, but he has not budged from that spot. (00:09:00)
Kiss 'N Tell - S1-E4
Continuity mistake: As the camera pans across Link's room, it shows it in a mess with an overturned table and cloth on it behind the podium that holds up the Triforce of Wisdom. Then a bit later as Link and Spryte are consulting the Triforce how to return Link to human form, one of the legs of the table vanishes, the cloth over it changes how it is folded, the light brown part of the table top becomes much lighter, the floor design changes up, and the shape of the Triforce's podium changes. (00:08:15 - 00:08:55)
Kiss 'N Tell - S1-E4
Continuity mistake: In the distance shots of Frog Link talking to Spryte while he is wearing the robe, he is a darker green than usual. Then in the close up as the fly enters the room, he is back to his normal shade of green, his shirt is now a different shade of green, and the robe is lower on his chest. (00:08:35)
Kiss 'N Tell - S1-E4
Continuity mistake: When Spryte looks back at Link and sees him covered in a robe, it cuts to a close up of his head and the hood of the robe changes up in the way it's folded and shaped. (00:08:30)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link's transformation into a frog, he goes back to Hyrule Castle and meets up with Spryte. In the shot that first shows her, there is a chair by the wall by the window. When it cuts to a different angle to show Link covered in a robe, you can tell by the position of the chair against the wall in relation to the lines of the bricks and the lines on the floor that either the bricks, the chair, or the design of the floor has changed size or all the above. (00:08:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After Link eats the Red Dealers, the shot shows their webs still dangling there where they came down like spiders. It cuts to a close up of Link licking his lips for a brief moment, and then cuts back. Now suddenly the webs have vanished, the grass is a lighter color, and the trees and bushes in the background change up and move around. Also link's toes become much smaller. (00:08:00)
Kiss 'N Tell - S1-E4
Continuity mistake: Link awakes in his Frog form and sees the Red Dealers dangling in front of him and then eats them, his head resting against the tree. When the shot cuts closer as he lays back in satisfaction and licks his lips, the size of the tree roots above the ground shrinks. And then they change size yet again in the very next shot. (00:08:00)
Kiss 'N Tell - S1-E4
Continuity mistake: When Ganon tells Zelda that she is coming with him, he laughs and then lowers his head again. As he does, the shadows on his face and helmet, most notably on the left side (from our perspective) instantly change drastically in just a single frame. (00:07:45)
Kiss 'N Tell - S1-E4
Continuity mistake: After Ganon sees Zelda and Link hug, he begins talking about how it disgusts him and he gets ready to attack. As he is talking, several times his extended cheek fazes through the side of his helmet and back, and his fully red eyes half turn brown a couple times, as well as just before he attacks his head oddly swells 150% for a few frames then goes back. (00:07:00)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda hugs Frog Link and says they will always be friends, the shot pans over to Ganon watching from a tree and his mouth is closed. It cuts to a close up and suddenly his mouth is wide open. (00:06:55)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda apologizes to Link for how he looks, Link says he is a monster and can never face anybody again. The shot pulls back to show the pond they are around again, and suddenly the rocks they were standing by go from 4 to 6, the ‘beach' like spot around the pond increases (no tides, it's a pond), and the general hills and shape of the land all around changes shape. (00:06:45)
Kiss 'N Tell - S1-E4
Continuity mistake: As Zelda is pushing Link out of the way of the mummy, you can see the metal of his sword and the folds of the metal in the design, as well as a pouch on his hip. But then when he is walking up to a pond to see his reflection, the metal of his sword is flat with no detail, and the pouch on his hip vanishes. (00:05:40 - 00:06:35)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★