The Legend of Zelda
The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: There is a window between the mirror and table by Link's bed in Link's room. As he gets up out of the bed, the window is shut as he walks past it, and the ledge under it has nothing on it. Moments later when the Moblins come up through the floor and attack, the mirror is nearer the wall, the window is suddenly open, and now there are ring handle like things on the ledge, which is also now bigger and pushed out more into the room. (00:01:25 - 00:02:15)

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The Ringer - S1-E1

Continuity mistake: Link gets out of bed in the beginning and the sheet is wadded up towards the foot but mostly on the bed. Later when the Moblins attack him, he throws one at the bed who lands in the sheets. The sheet is hanging off the bed much more now than it was. (00:01:20 - 00:02:30)

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The Ringer - S1-E1

Continuity mistake: Link gets out of bed and is complaining about his new life in the castle. The Triforce of Wisdom is levitating on a pedestal. It is sparkling and glowing brightly. Link then steps in front of a mirror and the Triforce is seen in the mirror. The reflection shows no sparkles or any glowing. (00:01:30)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Link's room is first shown as Spryte is looking for it, the camera pans by his bed and shows a blue sheet draped over the bed post and the top of the bed, but only that way. A bit later the camera cuts to a different view from the opposite side of the bed post and now the sheet is coiled and wrapping around the post much further. (00:08:35)

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Kiss 'N Tell - S1-E4

Continuity mistake: When the Octoroc picks up Zelda, the first shot showing it shows lots of the areas on it covered in shadow due to the lighting. But in the shot after Zelda screams when she sees what has her as Ganon walks towards Link, there are no shadows on the Octoroc at all. Also the shot where Zelda is screaming she is looking directly at the Octoroc, but the immediate shot where the shadows on it change she is looking back at Ganon. (00:07:30)

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda defeats the mummy by grabbing the bandage wrap and spinning it to unwrap it. This causes the effect of a "zap" and it gets sent to Ganon's lair in the Evil Jar. The wrapping comes off and falls to the ground in front of Zelda. But when the mummy appears in Ganon's Evil Jar, it suddenly has the wrapping back around it. (00:05:50)

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The Ringer - S1-E1

Continuity mistake: Ganon starts putting on a robe as a disguise for the armature magician's contest. As he's first putting it on he grabs at his right arm with his left hand and in that shot his right hand is bent up wards at the wrist. But it cuts to an angle from behind him and suddenly his wrist is bent with his right hand down. (00:06:05)

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The Ringer - S1-E1

Continuity mistake: After Ganon teleports down from his throne, he states that there is an armature magician's contest in Hyrule today. He is hovering in the air and his hands each resting on his knees. It cuts to a side view of him and suddenly his arms are more crossed over each other before he puts them in the air. Also the curved wall beside him in the first shot is suddenly further behind him in the next. (00:06:05)

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The Ringer - S1-E1

Continuity mistake: The shot from behind Ganon's throne shows a view of the walls at the base of his stair case. On the left there are some brown, thick stalagmites rising from the top of the wall on the left, and parts of them are drooping over the wall hanging down. You can also see on the right side of the screen that no such wall exists on that side and it opens up into a different path. When Ganon teleports down from his throne and is standing down there, the stalagmites and their hanging parts are gone. Also there is now an identical wall on the other side that was not there before. It also appears that the stairs coming down from his throne are more of a straight line shape now instead of fanning out. And lastly, the tall curved walls out in the middle are very tall, but in the other shot they are barely half the height they were compared to the other wall. (00:06:00)

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The Ringer - S1-E1

Continuity mistake: Ganon teleports to his throne after killing the Moblins for their failure and it shows two column like structures sticking up from it. In this shot they appear shaped more like melted wax candles and droopy. When it cuts to a view from the other side after Ganon's close up, they look very different, with jagged edges like broken rocks. It also appears that his throne also becomes wider between shots with him having more room to sit. (00:05:45)

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The Ringer - S1-E1

Continuity mistake: Ganon states that if he wants the Triforce of Wisdom, he's going to have to get it himself. At the end of the shot, he's looking straight ahead with his hand hovering below his face but not touching. It cuts to a further away shot and now his head is tilted down and his hand on his chin as he's thinking. (00:05:55)

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The Ringer - S1-E1

Continuity mistake: When it shows the Evil Jar that the Moblins were zapped to, the one on the left is moving up and down quite a bit, with the center one barely moving and the one on the right not moving at all. It cuts to an overhead view and still shows that the one on the left is moving up and down suspended in the Jar. But then it cuts again to a view of the them as the middle one apologizes and suddenly the one on the left is now not moving at all any more. (00:05:20)

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The Ringer - S1-E1

Continuity mistake: As Ganon zaps the Moblins inside the Evil Jar with lighting to destroy them, it cuts to a shot from a distance by Ganon's throne showing the Jar. In that shot, the artist seems to have forgotten to draw the podium holding the Triforce of Power under the Jar as it has vanished. (00:05:45)

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The Ringer - S1-E1

Continuity mistake: After the Moblins apologize to Ganon for failing, it cuts to Ganon's eye as he states that they will be sorrier before he kills them, and it shows them reflected. For the most part, the reflection is pretty close to correct, with the right and left Moblins being flipped to opposite sides and facing like a reflection. However the Moblin in the center is not a reflection, and the tale tale sign is his feet. In both shots, his left foot is hanging down lower than his right. If it were a reflection it would show his right foot hanging down further in the second shot. (00:05:25)

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The Ringer - S1-E1

Continuity mistake: While Ganon is teleporting around shouting in anger at the Moblins for failing to get the Triforce, you get a clear view of the Evil Jar in his lair. It has one face on it with some horns sticking out beside the head on each side of it with some distance between them. When Ganon strikes the Moblins inside with his lightning to kill them, the camera pans up showing the face again but now there are three faces on the jar, and the horns have gotten much thicker, coming out from right behind the head. Also the ears on the face change from being more elf like ears to resembling more like bat ears. (00:05:35)

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The Ringer - S1-E1

Continuity mistake: As Ganon is teleporting around angry at the Moblins before he kills them, he stops just short of his giant evil jar and he has no shadow behind him, even though the Triforce of Power's podium casts a shadow. It cuts to a high angle and suddenly he has a long shadow behind him. (00:05:20)

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The Ringer - S1-E1

Continuity mistake: As Zelda is walking out of the room after patting Link on the cheek, you see a view of him from behind and his hair is mostly behind his head. But then it cuts to a close up of his face and now the bottom of his hair is curled a bit around his neck. (00:05:10)

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The Ringer - S1-E1

Continuity mistake: As Zelda is patting Link on the cheek saying she knew she could count on him, you see the door next to her but it's different, with it only having apparently one small red metal part in the middle of a brown wooden door. But in the next shot it goes back to how it was, with two large red metal pieces on the door with a small area of wood between them. (00:05:10)

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The Ringer - S1-E1

Continuity mistake: Once Zelda walks into Link's room after slapping him, you get a good look at the debris and destruction supposedly caused by the fight. But through their entire conversation before Zelda leaves, the broken items and debris constantly change locations and amount. (00:04:15 - 00:05:10)

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The Ringer - S1-E1

Continuity mistake: Once Zelda walks into Link's room and they start talking about the mess and the Moblin attack, during their entire conversation the two of them keep moving around to different spots in the room depending on the angle. Without themselves moving. Sometimes closer to the bed, sometimes closer to the closed window, sometimes facing the open window then the closed window, and Zelda's position to the stand the Triforce sits on is always different between shots. (00:04:15 - 00:05:10)

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Kiss 'N Tell - S1-E4

Continuity mistake: When the Witch of Walls grabs frog Link's tongue to inspect it, the first shot shows the hole in the wall from where she came out has vanished, then it's back again in the next shot. In the same two shots, her hands change from being right on top of his hand and left on bottom, to left on top and right on the bottom of Link's tongue. (00:10:25)

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Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

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The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

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