Question: I hope I'm not missing anything, but why do the machines allow Zion to be rebuilt each time the Matrix is renewed, the code returns to the source, etc. etc. and everything basically starts over? If people can consciously free themselves from The Matrix, fair enough, but wouldn't it just be easier for the machines to detach them, de-tank them and dunk them like they did to Neo? Otherwise they are in effect, re-creating their own enemies over and over again.
Sanguis
9th Oct 2009
The Matrix Revolutions (2003)
9th Oct 2009
The Matrix Revolutions (2003)
Question: This applies to both Revolutions and the first Matrix film really - why do the machines have no security around the Matrix itself? In the first film, Morpheus and co. are able to fly near enough to extract Neo once he's been de-tanked, and in Revolutions Neo and Trinity fly right by it - do the machines not think Zion might ever try and disable their main/only source of power, thus beating them once and for all?
Chosen answer: The vast majority of the machines live in one central "Machine City" which we see in this movie and is located somewhere in the middle east (The Animatrix:The Second Renaissance), the huge towers we see Neo in when he is first freed are scattered around the earth built on the remnants of the human mega-cities (New York/London/Tokyo/etc). This means that a) they are very very big and b) they are very spread out. The tower/cities are protected by Sentinel patrols (and possibly other defences) and the amount of damage one lone Zion ship can cause is insignificant at best and it's implied that the machines have control over the creation of new humans, so any pod-people lost could quickly be "manufactured" and replaced.
1st Oct 2009
The Matrix Revolutions (2003)
Question: During Neo's final fight with Smith it looks as if Smith has turned every living person (including other "human" programmes) in The Matrix into versions of himself - have The Merovingian and Persephone also been captured and morphed? It's an odd thought that these two seemingly powerful figures would have given up without a fight, although The Oracle was turned too so it might not be implausible. Any mention of them again in any other media?
Chosen answer: ##The Oracle deliberately choose to be assimilated so she could help Neo in the final fight. The Merovingian (and Persephone) had access to the Trainman and so, most likely, would have either hid in the machine world or in the Trainman's half-way Mobile Station. The both played a large role in the (now defunct) Matrix Online Massively Multi-player Online Role-Playing Game.
28th May 2009
The Matrix Revolutions (2003)
Question: What exactly is the machine entity known as 'Deus Ex Machina'? Is it a physical representation of the machines? Or a separate being all together?
25th Jun 2009
The Matrix Revolutions (2003)
Question: It's been stated that Seraph is a former angel programme left over from a previous Matrix. Then why does one of The Merovingian henchmen refer to him as wingless?
Chosen answer: A Seraph is the highest level of God's angels, typically depicted with six wings (three pairs), the joke refers to the fact that Seraph physically has no wings in the matrix and that he now no longer works for the machines and so is also meant as a "fall from grace" jibe.
25th Jun 2009
The Matrix Revolutions (2003)
Question: What exactly did the Architect mean when he said to the Oracle, "You played a very dangerous game"?
Chosen answer: By encouraging Neo to go to the machine city and negotiate a peace contract she has upset the Architect's "perfect" world. The Architect, ruled by brutal logic, has a method that is tried and true; the death and rebirth of Neo and Zion, the Oracle has created a new order of things and has allowed Zion to survive, throwing a rather large spanner in the Architect's plans.
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Chosen answer: The machines use the humans as power so it stands to reason that they would want to hold onto as many humans as possible (even defective/inefficient ones). The Architect, in his enormous speech in Reloaded, states that the Zion "solution" was an acceptable (from the machine point-of-view) way of dealing with people who rejected the Matrix (less than 1% of the total pod-people population). Those freed would then free others who also reject the matrix (this is desirable for the machines as the disbelief could spread and result in more rejecting the matrix resulting in "crashes"). Once the Zion population gets too big the machines eradicate it and start again. So, yes, the machines are creating their own enemies, but strictly on their terms as part of the plan to keep the matrix going.
Sanguis