Bug: Sometimes in the ending screen where the survivors are running side by side, two of them will be put in the same spot. They will be running inside each other.
Quantom X
15th Nov 2018
Dead by Daylight (2016)
26th Oct 2018
Team Fortress 2
26th Oct 2018
Team Fortress 2
12th Oct 2018
Tony Hawk's Pro Skater 3
11th Oct 2018
Halo 2
Bug: Multiplayer Burial Mounds: If you smash another player against a certain pillar with a vehicle, they will fall through the map. If they are lined up right, they fall onto an orb out of map that is actually the sky box housing for the textures around the map. They will partly fall into it and their image will then suddenly be plastered all over the sky as a gigantic Master Chief corps.
8th Oct 2018
Darksiders
Bug: The Apocalypse/Mayhem: After War's power is zapped from him again before he can deliver a finishing blow to Straga, you have control of War again for a couple seconds before Straga attacks in another cut scene. War is slumped over walking at a slow speed as you can move him and his feet move in a forward walking animation... even when you're walking backwards.
5th Oct 2018
Team Fortress 2
5th Oct 2018
Team Fortress 2
5th Oct 2018
Team Fortress 2
28th Sep 2018
Mega Man 2
28th Sep 2018
Mega Man 2
Bug: Woodman Stage: After defeating the second Friender enemy (the large fire breathing blue cats), if you hang to the right of the screen when jumping down to the next area and are still hanging in the air when the screen scrolls over, MegaMan will phase right through he wall instead of going under it, just before reaching the third Friender.
20th Sep 2018
Team Fortress 2
3rd Sep 2018
Darksiders
Bug: The Apocalypses/Mayhem: After defeating the first group of Angels, a Gatekeeper will rise from the ground and start stomping down the street. As you follow, a short cut scene happens where War loses his power at the sound of a horn blowing. Sometimes at that point, as the Gatekeeper passes some rubble a human will be stuck up in the air. Hovering and running around in circles just up in the sky.
23rd Aug 2018
Team Fortress 2
24th Jul 2018
Team Fortress 2
24th Jul 2018
Team Fortress 2
23rd Jul 2018
Darksiders
Bug: The Ashlands: Down in the room where you can get the Strife's Offering. There is a movable platform with a gradable ledge on one side. If you move this platform to one of the corners of the accessible area where their is some rubble and an invisible wall, you can still grab a hold of the gradable ledge on the one side. If you slide over to the far right of this edge and jump off into the corner beside the platform, you will get stuck behind the invisible wall and be unable to get out. This becomes a Soft Lock bug as there is no possible way to get out of this spot once you're stuck and you must reload your save file.
23rd Jul 2018
Darksiders
Bug: The Ashlands: There is a hole in the area where the Abysmal Riders spawn. This hole is like a well with wooden structures around it and sticking out towards the sand. With the clunky controls of the game for when riding on Ruin (your horse), it's easy for you to get stuck on this structure. If you jump on Ruin while moving towards it, you can get stuck and Ruin will just be there running in place on this board until you get off him.
23rd Jul 2018
Darksiders
Bug: The Ashlands: There is a hole in the ground towards the back with the climbable wall that leads down into the water below. There is a bug that causes the Abysmal Riders to spawn a new set every time you climb back up out of that hole. So each time you go down and climb back up, 2 to 4 of these enemies will spawn out in the desert close by and start riding around in circles. You can continue to jump down the hole and climb back out causing more and more to spawn creating an army of Abysmal Riders out there which you can then lead into a cave to farm XP and souls off.
23rd Jul 2018
Darksiders
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