Bug: This glitch can happen in other areas, but it is most common at the game's airports. Due to the area proximity vehicle spawning, where vehicles off an area are programmed to spawn if you are in or near that area, vehicles that don't belong can spawn in wrong spots. Like if you drive or walk past an air port, forklifts and luggage cars can spawn on the highway near by, as well as regular vehicles randomly driving around in the airport. It is funny when the speed glitch combines with this and you see a fork lift blasting down the Las Venturas highway at 90 MPH.
Quantom X
21st Jul 2013
Grand Theft Auto: San Andreas
21st Jul 2013
Grand Theft Auto: San Andreas
Bug: On certain roads and highways, traffic can get a super speed glitch. Most notably on the highway that circles Las Venturas. Cars will start jumping around a little in their movements and be doing apparently 100+ MPH. Some will still go slow and often get rear ended causing them to stick together or even explode instantly. Very hazardous for players with slow cars.
14th Jul 2013
Grand Theft Auto: San Andreas
7th Jul 2013
Goldeneye 007
Bug: In some levels, such as Control, Natalia is seen holding a Cougar Magnum in one hand. A very high powered revolver pistol. In some levels, there are times she will go to a computer and type on the keyboard. If it's a level where she has her gun, it is still in her hand as she types. It's comical to see her fist balled around the gun's handle, yet her hand going all over they keyboard and the gun even passing through the computer at times.
7th Jul 2013
Goldeneye 007
Bug: On the second Surface level, go into the radar dish building and go to the top area. If you manage to get the alarm to sound, step out onto the side balcony and look down. There will be a special forces team dressed in blue and wearing glasses waiting outside by the doors for you, just standing there. Disturb them by shooting or throwing a grenade or something. They will begin just running around in circles and against the building's wall trying to get in to kill you. There is a door right beside them, but they can't figure out how to get in. Occasionally, one will get close enough to the door to figure it out and go in, but most get stuck. A similar glitch can sometimes happen on the first Surface level.
1st Jul 2013
Grand Theft Auto: San Andreas
1st Jul 2013
Grand Theft Auto: San Andreas
29th Jun 2013
Mega Man
28th Jun 2013
Grand Theft Auto: San Andreas
Bug: Get in a jet and fly towards a corner of the map and keep going. Make sure the jet has autopilot leveling, and leave the control alone. Works better if the cheat for no hunger is activated. Fly off the map and keep going for hours (in game time), approx 12 or so. Then jump out and kill yourself to respawn back on land. This causes the whole map to be covered with Gang Territories.
28th Jun 2013
Grand Theft Auto: San Andreas
26th Jun 2013
Goldeneye 007
11th Jun 2013
Mega Man 6
11th Jun 2013
Mega Man 5
11th Jun 2013
Mega Man 2
11th Jun 2013
Super Smash Bros.
Bug: In this game, unlike the sequels, the CPU players will go after any item that spawns with reckless abandon. If there are just two level 9 CPU players on the stage, and an item spawns, they will both go for it. If they are equal or approximately equal distance from it on opposite sides, they will steadily walk towards it. Once they get within a certain distance of each other, their Level 9 defense programming kicks in, and they will shield roll past each other, and the item. Get up, and do it again, and again, and again bringing the fight to a standstill until the item fades away.
7th Jun 2013
Super Smash Bros. Melee
7th Jun 2013
Mega Man
Bug: This glitch has been fixed in later versions of the game, but still works in the original NES version. When fighting the Yellow Devil, select your Elecbeam and fire it at the enemy's eye. As soon as you fire, start rapidly mashing the Select button over and over again as fast as you can till it hits. If done fast enough, the beam will instantly kill Yellow Devil in one hit.
7th Jun 2013
Medal of Honor: Rising Sun
2nd Jun 2013
Halo 2
Bug: On the multiplayer level of Zanzibar, this is done with a Specter. The the right side of the generator building, there is some rubble and a door with 3 Plasma grenades next to it. The natural wall next to the building is at an almost 90 degree angle. If you hit this wall just right with the Specter, it will suddenly begin climbing the wall almost straight up and it will take you to the roof of the generator building.
1st Jun 2013
Goldeneye 007
Bug: This glitch can happen on most levels with doors, but is most noticeable on Faculty. When solders are chasing you and you go behind a door which shuts, the enemies try to open it but are often still running in place at the door. From the other side, many times you can see their faces penetrating the doors or walls as they attempt to go through. Is especially funny on doors they can't open. Just constant faces bouncing around on a door or wall.
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