Star Trek: Picard

Maps and Legends - S1-E2

Plot hole: Some part of the dialogue between Jean-Luc Picard and Admiral Kirsten Clancy must have been left on the editing room floor, because when Commodore Oh refers to the conversation the two had, says that "He referred to Zhat Vash by name." He did not. (00:21:30 - 00:37:30)

Sammo

Stardust City Rag - S1-E5

Plot hole: Mr. Vup is a Beta Annari, and they can, as it is stated (and for comedy purpose stated again) literally "smell" lies. However, Raffi gives Rios a unique concoction that camouflages lies, and it is made of drugs (beta blockers, anxiolytics, benzos). At least two things don't make sense here. First, Picard gets no shot and his whole flamboyant performance is one big lie from beginning to end, but he is not sniffed out - you'd also assume they could easily tell he has both eyes, since they have various detectors. Second, when the substances kick in as Rios is forced to lie openly, even us the audience, as olfactory-impaired as we are, can see he is getting high as a kite from him making a funny face; a species that can detect subtle changes in a metabolism over a simple lie, surely would detect when someone has such a dramatic alteration in front of their eyes - and see that as a telltale sign of something fishy going on.

Sammo

Remembrance - S1-E1

Continuity mistake: Right at the beginning, the camera zooms into the Enterprise through a view that shows 3 windows of equal size. In the rest of the scene, Jean-Luc Picard and Data are playing poker in front of two side windows and a central window that is wider than the other two combined. (00:00:30)

Sammo

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Nepenthe - S1-E7

Trivia: The planet that the Riker family settles on is called Nepenthe. A magical potion mentioned in Edgar Allen Poe's "The Raven," originally from "The Odyssey," with the power to cure grief and sorrow. A fitting name for a place to try to forget the loss of a child.

Captain Defenestrator

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Show generally

Question: How do the "door transporters" outside Starfleet work? People just seem to walk straight into them and vanish, a) faster than normal transporters, and b) without any indication they're controlling where they're going. There's no sign saying where each door connects to, are people just hoping for the best?

Jon Sandys

Chosen answer: My guess is that they go to 1 place and they can't chose where to go. Like a highway without exits, you just end up where the highway stops.

lionhead

Answer: I assume they get sent directly from those 'Doors' to a Central Transporter hub, from there they can request to be beamed to their desired destination.

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