Mobile Suit Gundam

Destroy Gundam! - S1-E2

Plot hole: Char is able to escape from Side 7 simply flipping a couple grenades he had on his person (shaped like the old style pineapple grenades) who tear huge holes into metal walls with a visible thickness in excess of a meter, including the outer wall of the space colony a salvo of Mega Particle Cannon from the battleship didn't break. If Zeon has such explosives at their disposal, then maybe they should not fight with battleships and giant robots, but simply have footsoldiers toss tiny grenades at the enemy. (00:15:00)

Sammo

Escape from Luna II - S1-E4

Plot hole: White Base and the interior of Luna II withstand without a scratch the explosion of the thermonuclear reactor from the Magellan from just a few meters, while the blast literally vaporizes the Zaku far away from the entrance and threatens to damage the Musai, hundreds of meters away.

Sammo

Icelina- Love's Remains - S1-E11

Plot hole: If all it takes is a missile from a Luggun (a standard recon plane) to completely KO White Base killing the controls and engine, there's no way the battleship made it throughout the countless assaults it was previously in. Char hits it knowing it will have that kind of effect, and yet there's no rationale given (for instance, a critical Death Star-like weak point has been found?) for him to be able to just do that, nor this engine killshot being used again after.

Sammo

Coming Home - S1-E13

Plot hole: Amuro flies the Core Fighter to the refugee camp. Taking a plane to get just across a hill is already kinda a headshaker, especially with White Base being short on resources, including fuel that is an issue in this very episode.Anyway, he lands it in the middle of the camp, and the people there tell him to please hide it. Later in the episode, we see that Amuro indeed hid it, in the middle of some woods, covering it perfectly in branches and other things. How in the world did he get the fighter there and on his own did all the camouflage work on the huge thing, is a prodigy of off-camera work.

Sammo

Coming Home - S1-E13

Plot hole: The logistics of the episode don't really make sense; Amuro's home village is held by (literally) a handful of Earth soldiers cut from their main force and that spend their time getting drunk and acting as occupation force, but Zeon has a full base (again, literally, almost) next door that sends reconnaissance troops and even aircraft to check for any activity at the refugee camp. There's no reason why the undisciplined and free soldiers would stay in such a dangerous position where they could be wiped out by overwhelming forces anytime, nor why Zeon would keep a pocket of the enemy forces that they can crush with ridiculous ease.

Sammo

Destroy Gundam! - S1-E2

Plot hole: Char is able to escape from Side 7 simply flipping a couple grenades he had on his person (shaped like the old style pineapple grenades) who tear huge holes into metal walls with a visible thickness in excess of a meter, including the outer wall of the space colony a salvo of Mega Particle Cannon from the battleship didn't break. If Zeon has such explosives at their disposal, then maybe they should not fight with battleships and giant robots, but simply have footsoldiers toss tiny grenades at the enemy. (00:15:00)

Sammo

More mistakes in Mobile Suit Gundam

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