Mobile Suit Gundam

Vote to Attack - S1-E3

Continuity mistake: At the end of the episode, Amuro takes his drink from Fraw Bow's cart holding it with his left hand - his right is occupied by the helmet. However in the next shot here he is, holding it in his right hand. (00:22:45)

Sammo

Vote to Attack - S1-E3

Continuity mistake: Char is talking with his superior about the lackluster reinforcements. In the first shot the console gauges behind his commander are lit of a bright yellow; when we get a closer view of the man, the console has a duller light and the part on the right is arranged differently. (00:04:15)

Sammo

Coming Home - S1-E13

Plot hole: The logistics of the episode don't really make sense; Amuro's home village is held by (literally) a handful of Earth soldiers cut from their main force and that spend their time getting drunk and acting as occupation force, but Zeon has a full base (again, literally, almost) next door that sends reconnaissance troops and even aircraft to check for any activity at the refugee camp. There's no reason why the undisciplined and free soldiers would stay in such a dangerous position where they could be wiped out by overwhelming forces anytime, nor why Zeon would keep a pocket of the enemy forces that they can crush with ridiculous ease.

Sammo

More mistakes in Mobile Suit Gundam

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