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26th Oct 2018

Team Fortress 2

Bug: Nucleus: The projectiles for the Righteous Bison, Pomson 3000, and the Wrap Assassin can not pass through the control point area of the map for some reason. They just disappear at that point.

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26th Oct 2018

Team Fortress 2

Bug: Scout: If a friendly player is hit by their Scout's ornament ball from the Wrap Assassin that was air blast reflected by an enemy Pyro, they will take no damage from it. However the bleeding icon will still appear on their HUD.

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5th Oct 2018

Team Fortress 2

Bug: Engineer: Taunt Dueling Banjos: Sometimes the bale of hay that the Engineer sits on for this taunt won't even spawn, making the Engi just sitting on thin air playing his Banjo.

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5th Oct 2018

Team Fortress 2

Bug: Engineer: Taunt Dueling Banjos: If you alt fire while using this taunt, which causes the Engineer to speed up his playing of the Banjo and makes his fingers start smoking, and then suicide with the console command, upon respawn the smoke will still stay on the Engineer's hand.

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5th Oct 2018

Team Fortress 2

Bug: Engineer: Taunt Dueling Banjos: If you have your Wrangler out while you activate this taunt, it is possible you can still fire your sentry with the wrangler while taunting.

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20th Sep 2018

Team Fortress 2

Video

Bug: Badwater Basin: Sometimes the payload cart when reaching the bottom of the last hill, will start flipping around on the track and stand on its nose.

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23rd Aug 2018

Team Fortress 2

Bug: Mann Vs Machine/Mannhatten: After failing around and respawing, sometimes the gate that opens up at the end of the map for the robots will be suspended in the air in the middle of the map.

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24th Jul 2018

Team Fortress 2

Bug: Soldier: If you taunt as you reload a primary weapon (other than the Cow Mangler 5000) a rocket will blink in and out of the Soldier's hand.

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24th Jul 2018

Team Fortress 2

Bug: Soldier: If a primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.

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25th Feb 2015

Team Fortress 2

Bug: Spy: Strange Part Fires Survived will still count up a number when any attack triggers a spy's dead ringer fake death, even if the attack was not fire based.

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17th Nov 2014

Team Fortress 2

Bug: Scream Fortress 2014 - Carnival of Carnage: once the tickets are successfully taken to the top of the Strong Man game, Marasmus will send all players into a team decided bumperkart death match. But also on this map Marasmus will periodically cast one of three spells over all players, one of which is underwater mode. Well it's actually under Jarate, but it's technically still called underwater mode. The system for Marasmus' spells runs independently of the bumperkart system and they sometimes overlap. But the spells are not supposed to affect the bumperkarts. However, if Marasmus happens to be casting a random spell, and that random spell is underwater mode, and is cast at the exact moment everybody is sent to the bumperkart track, a glitch happens where the bumperkart track is underwater mode as well. This causes zero gravity which makes dying almost impossible, and if the bumperkart game happens to be Falling Platforms, then the match will carry on indefinitely until a full team either leaves the server or swims down to the teeth for suicide. It also makes Duck Collection and Bumpercar Soccer extremely difficult to play. In bumperkart games, any Marasmus spells that happen to be cast as the bumperkart match starts (Big Heads, Melee Only, or Underwater) will linger in bumperkart mode without a time limit. Big head does not really effect the bumperkart games, and melee only has no effect at all, but underwater is a total game breaking game changer.

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21st Sep 2014

Team Fortress 2

Bug: Spy: Occasionally, the Spy’s left hand animation will move faster than it is supposed to while the player is in motion. This can be fixed by recording a demo and quickly stopping it.

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21st Sep 2014

Team Fortress 2

Bug: Spy: If disguised as Sniper, sometimes the Spy will show to have the quiver and arrows on his back even if he is not currently holding the Huntsman or even if the player he is disguised as does not have the Huntsman equipped.

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21st Sep 2014

Team Fortress 2

Bug: Spy: A very rare glitch, but happens is that a disguised Spy will appear with a decapitated character model.

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21st Sep 2014

Team Fortress 2

Bug: Spy: If leaving the current disguise in third person view, the hat and or misc items of the player that Spy is disguised as will appear on the Spy for a brief moment.

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21st Sep 2014

Team Fortress 2

Bug: Spy: Sometimes, a Spy disguised as a Scout that is holding the Scattergun will show the Scattergun with the handle of the Spy’s revolver instead. A similar glitch happens with the Shortstop.

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21st Sep 2014

Team Fortress 2

Team Fortress 2 mistake picture

Bug: Spy: In a rare occasion, there is a glitch where when a spy is disguised as an Engineer, the enemy will see the disguised spy still holding a Spy weapon. Like seeing an Engineer holding the Ambassador pistol.

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21st Sep 2014

Team Fortress 2

Bug: Spy: Sometimes a disguised spy will appear to have invisible or transparent weapons when seen by the enemy team. This also includes worn weapons like the Boot Legger or Gunboats.

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28th Aug 2014

Team Fortress 2

Bug: For the longest time, since they came out with taunting in the game, there has been a glitch where you can move while taunting. A player runs at a ledge and taunts right before they reach the edge. From the player's perspective, the view would switch to third person as it usually does while taunting, but only for a split second before snapping back to first person as the player goes over the edge and they can move unrestricted. And any dialog the character would say while taunting would be cut off. But to any other players watching, it would appear the player's model would continue the taunting animation, but drop off the ledge and be sliding around while taunting. This lead to an exploit as well involving the High Five Taunt that could be held indefinitely, and would throw off the player model's hit box and making it difficult to hit, especially troublesome for snipers. (This glitch has been fixed now as of the update of May 19th, 2014, preparing for the new taunts to be added to prevent exploiting).

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27th Aug 2014

Team Fortress 2

Bug: Sometimes when a player wearing an Unusual hat leaves the server, the effect of the Unusual will stay hovering in the air where they last were and will stay there until the server resets. It will only be visible to some players though. For example, a player has on an Unusual hat with the Orbiting Planets effect. They leave the server and another player goes to the spot where they last were and can see just random miniature planets circling around in a spot levitating above the ground at about eye level.

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