Audio problem: Some items in the game are destructible. Most when shot will burst into flames and explode with a loud explosion. The item darkens and pieces fly off. Continued shooting of the item causes more loud explosions despite nothing burnable being left.
Other mistake: Some weapons, Bond is able to dual wield. Like some pistols or sub machine guns. But he can only have two of the same weapon if he kills an enemy that has two of the same weapon. You can't have a gun, kill an enemy with the same gun, and pick it up as well. You only collect the ammo. Like in the Bunker Levels when the alarm is sounded. Some enemies will have two DD44 pistols. You can kill this enemy and pick both DD44s and dual wield them like he did. But if you kill an enemy with just one, then kill another enemy with just one and pick up both guns, Bond only shoots with one.
Bug: This glitch causes an infinite number of enemies in a level where it is not supposed to be. Most notable levels are the Dam, and Archive. If you pick up your gun and kill the two interrogators in Archive, the gun shot brings the whole base down on you. You can stay in that room and kill the same solders over and over again coming through the door, which respawn back in their start point. They will continue to do so until you venture to their spawn point and kill them. The solder from that spot will stop spawning but others will persist until the same is done.
Continuity mistake: Throughout the game, Bond can kill characters without cheats and without failing the mission but they still appear on later levels. This is possible with Boris Grishenko (Bunker I, reappears on Control), Ourumov (Silo, reappears on Train) and Trevelyan (Train, reappears on Control, Caverns and Cradle).
Continuity mistake: On the Train level, Xenia Onatopp can be killed by Bond but still yells: "Wait for me Alec, I'm hit!"
Chosen answer: In normal gameplay, yes, this is the only level where you can dual wield two different weapons.
Sierra1 ★