Bug: If one player frees Scoob, while another talks to the witch, the cutshot of her telling the players to free him will play, even though he is already free. After the cutshot, he will disappear for most of the game, although he does reappear during the wedding. However, his voice cannot be heard.
Bug: If the player moves the perch after it is built, the bird can appear floating in midair.
Bug: If the player opens up the part list right as the main menu is opened, the list will overlap the menu. If they try to build parts, they will appear on the list instead of in the queue.
Bug: If one player tries to go to the Ice Kingdom while the other one tries to go to the Desert Kingdom at the same time, the animation of them traveling for both will play, even though they only go to one of the two.
Bug: If the player performs the super speed glitch (see entry of this for more information) and tries to build or destroy buildings or place Keflings/resources in them, they will disappear. However, as they are unable to save the game normally, these effects usually have little effect on the game. However, if they try to travel to a kingdom while another player is looking at a workshop's pieces, these can be saved, which can cause effects like softlocking and making resources disappear permanently.
Bug: In multiplayer, if the player leaves the game when they start travelling to another kingdom and returns shortly after, they can walk faster than usual. Since the game is trying to load the next kingdom, the player will be unable to save the game normally, and they must keep moving at all times to prevent the game from loading the next area.
Bug: If a piece is built on an invalid tile, the piece will change the tile to be valid, allowing the player to walk and places pieces/resources on them. However, upon reloading the game, the tiles will become invalid again unless a piece is placed on them. This glitch is usually impossible to achieve by normal means, as the player is unable to place pieces on invalid tiles. But when pieces are made in the game instead of by the player, the game does not check whether the tiles the pieces will be built on are valid, allowing for pieces to be built outside of the game area.
Bug: If one player kicks a painter while another destroys their shop, the painter will slowly fall down and then teleport to where they would have been kicked.
Bug: If a player picks up a cannon as a Kefling is launched from it, the Kefling will teleport.
Bug: If the player surrounds themselves with buildings that they cannot move or break, they will be softlocked.
Bug: If one player is pushing a building, while another is travelling, they will push automatically and briefly. The building will move by itself. This also happens with bridges, but the bridge will not insert itself into the gap it crosses.
Bug: If the player promotes a Kefling while walking, they will appear to be moving without moving their legs briefly.
Bug: If the player triggers a cutshot with the princess that does not make her teleport, she will appear as a normal Kefling.
Bug: If the player builds the lumber mill and the stone cutter before speaking to the king about the tools, the game will assume that they already have the tools and will not let them proceed.
Bug: If the player places the Princess inside of the academy right as another player destroys it, she will respawn. However, as the game is unable to create more special Keflings, she appears as a normal Kefling, permanently preventing the player from accessing the Desert Kingdom.
Bug: If the player heavily covers the spawn area, they can be spawned out of bounds.
Bug: If a player joins at the same time that another talks with a Kefling, the game softlocks.
Bug: If the player has built more than one ice carver, when the dragon cutshot plays, all of them will appear inactive, even though the dragon is only affecting one.
Bug: If the player destroys the ice carver right as the dragon cutshot plays, when the cutshot is finished, the game freezes.
Bug: The glassmith has a tile that is not covered, but it cannot be walked on.