Darksiders

16 continuity mistakes - chronological order

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Continuity mistake: The Broken Stair: When the Trauma Demon shows up on the broken car bridge, he runs up and grabs a police car from where you just were and throws it at you. However, this police car can be destroyed by you before this even happens and it disappears. When the Trauma Demon shows up in the cut scene, suddenly the police car is there once more for it to grab.

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Continuity mistake: In the cut scene where The Charred Council are assigning The Watcher to War, The Watcher starts to torture War and he slumps over, digging his hand into the dirt, breaking large chunks of it up and leaving trails. But once the cut scene ends and he's standing in that same spot, the ground around him shows no sign of this.

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Continuity mistake: The Apocalypse/Mayhem: After War gets drained again after stabbing out Straga's eye and another cut scene starts, Straga back hands War hard with his giant hand. It shows War start to fly straight back down the street, but when the angle changes suddenly War is flying to the right of Straga.

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Continuity mistake: The Apocalypse/Mayhem: When Uriel swoops down and saves Abaddon from the Grappleclaw Demon, Abaddon still has his sword in his hands and does not let go of it. As Uriel strikes the Grappleclaw and it plummets down only a split second later as the camera pans over Abaddon, suddenly his sword has vanished from his hands without him ever putting it away.

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Continuity mistake: The Apocalypse/Mayhem: War walks past the area where the cars were before getting to the lava pit, leaving them a good distance behind and around the turn of the building. And when the horn blows and he falls to his knees in pain, he's still down the road like that. But after Straga's hand reaches up and grabs Abaddon from the air and Uriel asks what has he done, it cuts back to War on his knees and suddenly the Taxi and other cars are only a few feet behind him showing that he's now back on the previous street.

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Continuity mistake: The Apocalypse/Mayhem: Once Abaddon is attacked in mid air by a Grappleclaw Demon, Uriel swoops down to save him and from the view it shows that Abaddon is held by the Grappleclaw under him with the Grappleclaw's head much higher up. But as Uriel is striking, Abaddon is suddenly higher up.

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Continuity mistake: The Apocalypse/Mayhem: After Abaddon mentions the Final Seal, a Grappleclaw Demon leaps at him and he looks up to raise his arm and defend himself. In the shot from over Abaddon, he looks up and is almost looking straight up, but it cuts to a different angle and he's now looking almost fully to the side.

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Continuity mistake: The Apocalypse/Mayhem: There is a sign with a picture of a leg on it next to another sign with a guy wearing red sunglasses posted on the building on the left hand side of the street that War walks down to encounter Abaddon and Straga. Abaddon hovers above the lava pit at the end of the street when War encounters him, but in several shots looking up at Abaddon, he's suddenly down next to those two signs and switches back and forth from shot to shot depending on what's happening.

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Darksiders mistake picture

Continuity mistake: The Apocalypse/Mayhem: When War asks where are his brothers, it cuts to a close up of his face and suddenly a red Hell spike appears behind him.

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Continuity mistake: The Apocalypse/Mayhem: As War walks up to Abaddon, he questions what is going on and reaches towards his back to draw his sword. In the close up of him grabbing the sword's handle, it appears there is a wall very close to War behind him that's glowing red with one of the red Hell spikes right behind him with burning fire suggesting he's standing with the lava pit in the road behind him. But as he's drawing his sword it cuts to a different angle and now War is back to being in the middle of the street with nothing behind him having been able to make the appearance of what was seen in the previous shot.

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Darksiders mistake picture

Continuity mistake: The Apocalypse/Mayhem: During the cut scene before Straga, War walks up to Abaddon and you can see a double yellow line on the road beside War. It cuts to a close up of War's face, then to Abaddon, and then to War drawing his sword. And then back to him on the road and now the double yellow line has vanished off the street.

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Continuity mistake: The Apocalypse/Mayhem: During the cut scene before fighting Straga, a Minion Demon pins down an Angel Soldier and proceeds to rip his throat out. In one shot, you see the Demon's teeth hitting their mark, going into the Angel's neck and jaw line. But it cuts to a different angle during this first bite and suddenly the Demon's teeth are sinking into the Angel's upper torso just below his neck.

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Continuity mistake: The Apocalypse/Mayhem: Just before the first battle with Straga, you walk down a street where there is a large hole in the road filled with lava and some Angels are fighting some Minion Demons. On the other side of the hole, there is nobody. But once the cut scene starts on an angel in the sky, he swoops down towards that spot and suddenly Abaddon and another Angel Soldier appear standing on the far end of the hole.

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Continuity mistake: Opening Cut Scene: When the civilians are gathering around a crater to see what the meteor was that just hit, one of them is a guy in a red hat who is wearing a vest or coat with long sleeves of a dark color. When the Trauma Demon emerges and turns towards them to roar, the red hat guy is seen starting to turn to run away in a panic. Only now he's wearing a blue hoodie with white sleeves.

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Continuity mistake: The Choking Grounds: Once freed, the Gatekeeper starts walking towards War and speaks "Ancestors praise you." As he says this, he almost right to War, but the camera cuts to a different angle before he finishes the last word and suddenly the Gatekeeper is several feet behind War. It seems the animators had him jump forward to keep from showing the Gatekeeper stepping on War.

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Continuity mistake: After completing the Abysmal Armor and then beating the game in one play through, you can start a new game but choose to start off with the Abysmal Armor on from the start now. However, while you are wearing the Armor in regular game play, as soon as the game starts any cut scenes War will still look normal in his regular attire, the Abysmal Armor vanishing until game play resumes.

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Bug: The Ashlands: There is a hole in the area where the Abysmal Riders spawn. This hole is like a well with wooden structures around it and sticking out towards the sand. With the clunky controls of the game for when riding on Ruin (your horse), it's easy for you to get stuck on this structure. If you jump on Ruin while moving towards it, you can get stuck and Ruin will just be there running in place on this board until you get off him.

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More mistakes in Darksiders

The Charred Council: The Law is clear; When the Seventh Seal is broken, Four Horsemen shall ride forth to punish the wicked... be they Sons of Men, Lords of Heaven, or the Dregs of Hell. All upon the Earth will be judged, and the pact forged anew... You forget your post, Horseman! You forget the law! No call was given. Yet the Destroyer marched, and there you were found, under his black banner if the claims are true.
War: To hell with your claims! The Seals were broken! I was summoned.

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