WarGames

WarGames (1983)

53 mistakes - chronological order

(6 votes)

Continuity mistake: In the scene towards the beginning of the movie when McKittrick, the General and others are discussing the problem that numerous missile commanders failed to launch their missiles because they believed the order to launch was not a test. As the camera shot goes back and forth on the actors in the room as they are talking, you'll notice McKittrick's hair goes back and forth from neat and combed to messy and disheveled.

Other mistake: Why didn't Falken just call NORAD instead of going 1400 miles? NORAD in Colorado Springs, Colorado, U.S. to Goose Island, Oregon is far (1,388.5 mi). Robinson R22 has a maximum speed of approximately 115 miles per hour. The R22 typically has a maximum range of around 200 to 240 nautical miles with standard fuel tanks. It would have to refuel 8 times, making that long 16+ hour trip before the wargame ended, is impossible (not to mention arriving 'just in time').

Gawdsmakk

Factual error: When Joshua/WOPR calls David back, the sound David hears on the phone not only isn't what modems actually sounded like, but in reality, the answering modem makes the initial sound to start communications, not the calling modem. The calling modem remains quiet until it hears what start tone the answering side answers with so it can start negotiating baud rate, encoding method (FSK vs PSK), etc.

Other mistake: When David was having his computer dial all the numbers in Sunnyvale, he pulled up the list of numbers already dialled, and there are numbers with the prefix '936', but before he pulled up the list, when the computer was dialling the numbers, the 936 prefix was on the far right hand side. No numbers with the 936 prefix were dialled yet, so they could not have been on the list.

Revealing mistake: When Joshua/WOPR is trying to figure out the launch code at the end of the movie it picks the "1" out of the 1704 twice.

Continuity mistake: When everyone is trying to get Joshua/WOPR to stand down from launching its own missiles, McKittrick's assistant Paul is standing with the rest of the group, but then there is a quick shot of Paul looking at the WOPR and then within seconds Paul is overheard saying "must be caught in a loop" as if he's standing beside everyone again.

jbrbbt

WarGames mistake picture

Factual error: As the computer repeatedly tries different bombing strategies, all resulting in "WINNER : NONE", one of the strategies it lists misspells "Israel" as "Isreal" and "Palestinian" as "Palistinian."

Ean Radcliffe

Continuity mistake: The 1 minute 30 second countdown takes almost 2 minutes and 30 seconds, despite it being a continuous shot. And the last 10 seconds takes at least 13 seconds, despite each number being counted down out loud.

Bishop73

Continuity mistake: When Matthew Broderick is first at his computer the screen is large and has an external modem on top. Later there is a close up shot of the keyboard and the monitor. At this point the monitor is completely different and much smaller. Then shortly afterwards you can see the larger monitor again with the modem on top (behind Ally Sheedy) while it war dials numbers. Shortly after that, the monitor changes again. You can also see the changes with the color and the "side handles" used for carrying. I counted three different monitors being used.

Factual error: In the first scene with the computer (when Ally Sheedy visits) Matthew Broderick puts the handset on to the modem coupler with the cord toward him, then pushes the button on the modem which is facing him. A shortly while later he is at the computer and he puts the handset backwards with the cord away from him and pushes the button which is still facing towards him. The modem would not have worked properly, since it needs to send and receive through the respective ear and mouth pieces.

Other mistake: When David first logs into the system after finding the right password, it shows a phone # beginning with the prefix 936. The only problem was that earlier when his computer was dialing numbers, he had not gotten to 936 yet. That was the 4th prefix and he only got through the first 3. There is no way he could have dialed that number with his computer program.

Revealing mistake: When David begins to play against the WOPR computer, the images on the war room screens show various tactical movements by other countries. These are the same images shown the first time the war room is seen.

jbrbbt

Continuity mistake: When NORAD is waiting for the bombs to initially hit the bases, the animation of the inbound nukes is replayed multiple times showing the same approach towards Loring AFB.

jerimiah

Stephen Falken: The whole point was to find a way to practise nuclear war without destroying ourselves. To get the computers to learn from mistakes we couldn't afford to make. Except, I never could get Joshua to learn the most important lesson.
David Lightman: What's that?
Stephen Falken: Futility. That there's a time when you should just give up.
Jennifer: What kind of a lesson is that?
Stephen Falken: Did you ever play tic-tac-toe?
Jennifer: Yeah, of course.
Stephen Falken: But you don't anymore.
Jennifer: No.
Stephen Falken: Why?
Jennifer: Because it's a boring game. It's always a tie.
Stephen Falken: Exactly. There's no way to win. The game itself is pointless! But back at the war room, they believe you can win a nuclear war. That there can be "acceptable losses."

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More trivia for WarGames

Question: How could WOPR not know the difference between a game and real life?

Answer: While merely speculation, the WOPR is not alive and knows only what it's been programmed to do. It would have no concept of life or death, and as such would see no difference between the simulation and the real thing. That being said, an easy way to make it see the difference would be to program it to not waste physical resources. It would then see the use of all its actual warheads as less desirable.

Answer: This film is science fiction and hardly reflective of a real-life scenario. The WOPR is depicted as being almost semi-sentient that is flawed. The movie employs an illogical, suspension-of-disbelief plot line.

raywest

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