Revealing mistake: After Link storms off after being laughed at, there is a shot showing his medals on the floor in front of the door. The designs at the bottom of the door are poorly drawn and misshapen. Being a nice, royal castle like this, they wouldn't have imperfect metal plating designs on their doors. This is just poor art and was likely rushed. (00:38:30)
Revealing mistake: After Link humiliates himself and gets laughed at, he storms off and leaves the castle on his horse, Katherine. Ganon sees Link leave on Katherine through his gazing ball. The animation of the horse moving is badly done. The steps look fake and she looks like she is just sliding across the dirt for the most part. (00:39:30)
Revealing mistake: After Zelda is kidnapped by the Zola, Prince Facade rushes out the castle door with a giant Spider hanging on him. Watch closely as he opens the door. For several frames as the door opens, there is nobody there. But once the door is a little past half open, Prince Facade and the spider suddenly just appear in the shot almost already out the door. (00:41:00)
Revealing mistake: As Link is helping Zelda out of the swamp, Prince Facade's hand just suddenly appears on screen. Not him moving onto screen, he just appears out of nowhere. (00:43:15)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking. (00:01:20)
Kiss 'N Tell - S1-E4
Revealing mistake: After Zelda hears the damsel scream, she sees a three headed dragon attacking her. The damsel is standing with her back against a large rock cliff that has a ledge at the top. The dragon is not even close to this rock, and is standing in front of it. But as its heads spasm around, the one on the right passes over the drawing of the rock, defying the laws of physics. (00:01:25)
Kiss 'N Tell - S1-E4
Revealing mistake: On the three headed dragon, once the middle head starts talking about how the girl looks good enough to eat, the head on the right (our perspective) suddenly passes through the neck of the middle head. In the same moment, the light green area on the left head's neck suddenly increases towards the base, making the dark green area disappear. (00:01:30)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Link finally shows up, the damsel celebrates and the three headed dragon gets ready to finally implement the plan. As his heads look at Link, the head on the left, its right, has a sudden jump in its neck. Instantly, the dark scales of the back of its neck, and the light scales of the bottom switch spots and the dragon didn't even turn its neck, just looked up slightly. And the scales of its neck above it head did not switch, making his neck look like it just broke and turned before it switches. (00:03:20)
Kiss 'N Tell - S1-E4
Revealing mistake: When Zelda comes into the shot to push Frog Link out of the way of the mummy attacking, look closely and you can see that Link starts getting pushed out of the way before Zelda's hands even come close to reaching him. (00:05:40)
Kiss 'N Tell - S1-E4
Revealing mistake: After Zelda pushes Link out of the way while he's still confused over his new form, the mummy tries to grab Zelda twice. But it's the exact same frames repeated twice. The move of it stepping forward and grabbing while Zelda ducks, then the frames go in reverse, and then are repeated. The mouth of the mummy moves the same way, though she only grunts on the first grab. And just before the second grab starts, when the arms are back at the origin, the screen dims slightly for a split second as some error in the animation. (00:05:40)
Kiss 'N Tell - S1-E4
Revealing mistake: When Zelda says Link will always have her and they will stay friends, there is an error in her animation. She puts her arms out to her sides as she says "You still have me" and then instantly her arms go back to being in front of her in a single frame only for her to extend them out at her sides again at normal speed as she walks towards him. (00:06:50)
Kiss 'N Tell - S1-E4
Revealing mistake: Zelda trips over some tree roots trying to save Link from Ganon and then an Octoroc wraps its tentacles around her. The underside of the tentacles are shaded much darker due to being in shadow. But as the tentacles wrap around her, the side that is in shade on part move the other side and remain dark, when the light should be shining on it from the other side. It is not simply the coloring of the creature as in a following shot there is no dark areas at all due to no shade. And in other shots also the lighting effects where the dark areas are. (00:07:25)
Kiss 'N Tell - S1-E4
Revealing mistake: After Frog Link awakens and sees the two Red Dealers, he licks his lips and says "Yum!" but he ribbits just before that. When he does, there is a fault in his drawing on his right eye, which moves and out of focus for a moment then back, almost like an eye twitch. But nowhere near intentional. (00:07:55)
Kiss 'N Tell - S1-E4
Revealing mistake: In Link's room after he shows Spryte his new frog form, the Triforce of Wisdom begins speaking. When shown, the Triforce is misshapen and lopsided on one end, poorly drawn. Then returns to normal in the following shot. (00:08:55)
Kiss 'N Tell - S1-E4
Revealing mistake: As the Triforce of Wisdom is telling Link to seek out the Witch in the Walls, Link still has the robe around him that he was using to hide his appearance from Spryte. As he speaks and moves, the part over his right shoulder keeps flashing and changing colors from the white of the robe, to the brown of his shirt. (00:09:00)
Kiss 'N Tell - S1-E4
Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head. (00:12:05)
Kiss 'N Tell - S1-E4
Revealing mistake: After Frog Link cuts Zelda’s chains and rescues her, she says "thank goodness you’re here". He responds and as he talks, in a few frames the green around his mouth becomes several shades lighter all of a sudden and then goes back, showing a fault in the animation drawings. (00:12:35)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Link and Zelda make a break for it, Ganon is shown standing at the hole Link blasted in his wall. Lying over Ganon are several large, tattered pieces of the brown rug that Link had made fall on him earlier. The rug is thick, yet in the spot going over his belly, you can see the drawing lines of Ganon's waistband showing through. (00:14:10)
Kiss 'N Tell - S1-E4
Revealing mistake: As Link and Zelda are walking along in the forest with Spryte, Link talks about how it was Spryte's kiss that cured him. As he says this, he looks up at Spryte while he talks, and oddly in several frames a couple times, Link's head separates from his body. Then goes back on in some weird animation glitch. (00:14:25)
Kiss 'N Tell - S1-E4
Revealing mistake: After Link eats the fly and Zelda turns from him and says never mind, Link begins to speak and as he does, a random white spot suddenly appears on his head for a brief moment and then fades away. (00:14:50)
Chosen answer: Because they were technically the same show. The 65 episodes of Super Mario Brothers Super Show contained 52 episodes of Super Mario and 13 episodes of The Legend of Zelda.
Jay32183