Kiss 'N Tell - S1-E4
Continuity mistake: Zelda slips her basket of fruit onto a branch of the tree she pulled down to fling it at the dragon. As she begins pushing down on the tree to give it more spring, one section of the leaves suddenly just vanishes towards the middle. And two other sections of leaves suddenly turn from dark green to light green. Then just before she releases the tree to act as the catapult, they quickly fade back to how they were with rapid rising opacity. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda back flips up into a small tree and bends it down. She then slides the basket onto the limb by the handle. It then cuts to a far shot and suddenly the handle to the basket is much longer. (00:02:55)
Kiss 'N Tell - S1-E4
Continuity mistake: After the three headed dragon says the damsel in distress looks good enough to eat, it shows a close up of her by the rock, and there are lots of roots stretched across the rock behind her back. Then after Zelda throws some lemons into the dragon's mouths, it cuts back to the girl saying this is not how it's supposed to be, and now the roots have vanished off the rock. (00:01:40 - 00:02:40)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda gives the middle head of the dragon heart burn from a grapefruit, he blows fire at her and she jumps and dodges it. The shot changes and she rolls to her feet, and if you watch her basket, all that is visible in it are grapefruits as she is begins sitting up. But as she sits up, some regular grapes just suddenly materialize between the grapefruits. (00:02:30)
Kiss 'N Tell - S1-E4
Continuity mistake: After seeing the damsel in distress, Zelda rides her horse over and turns it around before stopping to dismount. When she is riding to the right, the inner part of her saddle is pink, with the outer blue border, and then the area just under the saddle is also blue, in about the same shape as the saddle. But as she begins turning the horse around, the blue part under the saddle suddenly disappears. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: In her close up, the damsel in distress is yelling out if no handsome hero will save her. Here you see the collar of her yellow dress is green, but the cuffs of her sleeves are yellow like the rest of her dress. But after she calls the dragon a three headed freak and he comes down to complain to her about it, she holds up her arm saying she is just getting into the part, and now the cuffs of her sleeves are green like her collar. (00:01:40)
Kiss 'N Tell - S1-E4
Continuity mistake: When the three headed dragon is shown shaking his heads as he is taunting the girl, his body is mostly light green, but his legs are dark green. But a minute later when Zelda dodges a flame attack by the dragon and lands in front of it, it's legs and feet are now the light green color. (00:01:25 - 00:02:25)
Kiss 'N Tell - S1-E4
Revealing mistake: On the three headed dragon, once the middle head starts talking about how the girl looks good enough to eat, the head on the right (our perspective) suddenly passes through the neck of the middle head. In the same moment, the light green area on the left head's neck suddenly increases towards the base, making the dark green area disappear. (00:01:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda brings her horse to a stop and then reaches for an apple to throw at the dragon. When doing so, it cuts to a close up of her on the horse, and suddenly, a tassel appears on the horse's butt where the strap is, a blue triangle appears on the buckle of the same strap, an extra layer of blue appears under Zelda's saddle, and her belt buckle suddenly appears. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda rides her horse off camera after hearing the girl scream, she is not wearing anything on her hip, her boots are pointed at the top, and the basket of fruit she has is on the left side of the horse. But after riding to where the damsel is in distress, suddenly her pouch is on her hip, her boots are flat at the top, and the basket switches to the right side of the horse. (00:01:20)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda sees the damsel in distress and comes riding to her rescue, suddenly two gold circles and a gold rectangle appear on her saddle. (00:01:15)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda rears up her horse and begins turning it around. As it does, her saddle suddenly vanishes from under her, only to appear again once the horse has fully turned around. (00:01:05)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda turns her horse around and you can see there is a yellow spike like ornament on the front of her saddle. Then she has her horse take off running and just before the horse goes off frame, the yellow ornament suddenly detaches from the saddle and is on the horse's neck. Also in the same shot, the brown on her saddle suddenly extends down further from her legs. (00:01:10)
Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda turns her horse around, a yellow spike decoration suddenly appears on the front of her saddle. (00:01:10)
Kiss 'N Tell - S1-E4
Continuity mistake: As Zelda is riding her horse in the beginning, she complains that Link is still asleep and goes to pull an apple out of the basket on her horse. In this shot, the seat of her saddle is completely brown with the blue and pink cloth underneath it. But when she hears a scream after taking a bite of her apple, the side of her horse is shown again and now the front part of her saddle seat is now yellow. (00:00:55)
Kiss 'N Tell - S1-E4
Continuity mistake: The episode begins with the opening shot of Hyrule Castle, and also ends on a shot of Hyrule Castle. In the opening shot and then in the ending shot, the castle has changed up a bit. Most noticeably the vines on the side of the castle have vanished. The bushes around the walls of the castle have lessened. The trees around the castle have also changed. Also the number of windows above the entrance of the castle decreases, and most of the towers change in size and shape. Also an extra pointed tower appears on the right side. And finally the road leading to the castle becomes much more narrow. (00:00:45 - 00:15:05)
Kiss 'N Tell - S1-E4
Continuity mistake: Once she hears a scream in the distance, Zelda stops her horse for a moment and says maybe she can have an adventure. She then rears up the horse to turn him. When she does, the pink part of the cloth under her saddle turns blue at the front of it. (00:01:05)
Kiss 'N Tell - S1-E4
Continuity mistake: After escaping Ganon's lair, Zelda, Link and Spryte are going along in the forest, and Link is talking to Zelda about how he was cured of being a frog. While Spryte is flying next to them, her right arm is weirdly much longer than it's supposed to be, and curved. When it cuts to a close up of her, her arm is back to normal. (00:14:25)
Kiss 'N Tell - S1-E4
Revealing mistake: As Link and Zelda are walking along in the forest with Spryte, Link talks about how it was Spryte's kiss that cured him. As he says this, he looks up at Spryte while he talks, and oddly in several frames a couple times, Link's head separates from his body. Then goes back on in some weird animation glitch. (00:14:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After jumping down, Link and Zelda take off to escape and run along a stone bridge towards a door. The bridge is curved towards the left. But then the same bridge is seen from Ganon's perspective, and suddenly the bridge is curved to the right. Also between shots the stones around the threshold of the door they are running to change in size, shape, and number. (00:14:10)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★