Kiss 'N Tell - S1-E4
Continuity mistake: Link and Spryte hear Ganon laugh as he hangs from under a bridge. When the shot cuts closer, his arms change position, from being bent to almost fully straightened out. (00:11:35)
Kiss 'N Tell - S1-E4
Other mistake: As Ganon is telling Zelda that Link is spider food by now and laughs, the shadows on his face flicker with his movement. Only the shadow is way too sporadic and rapid to accurately reflect the movement. (00:11:25)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda is first shown captured, Frog Link is crawling upside down on a bridge in Ganon’s lair. In the far shot, his hand is right on the edge of it. But when it cuts to a closer shot, his hand is nowhere near the edge and he is more towards the center. In the same set of shots, the stone division in the bridge increases. (00:11:30)
Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda tries to kick Ganon in the face, the stalactites hanging above Ganon's bed rearrange themselves, and the one hanging in the background behind Zelda suddenly multiplies. They all also change color. (00:11:20)
Kiss 'N Tell - S1-E4
Continuity mistake: When Ganon's bed is first shown, it changes the second time it appears when he is taunting his chained up prisoner, Zelda. The bed is not as wide, it is thicker, the purple sheets change tint, and the spikes on the bed change shape. (00:11:00)
Kiss 'N Tell - S1-E4
Continuity mistake: When the scene starts where Ganon has Zelda chained up in his bedchamber, the first shot pans by showing the door to the room. It is a light brown with a single bar across the front. A little bit later when Ganon is taunting Zelda to give him a kiss, the door is shown again, but this time a much darker brown, with no bar, and a gold handle appears on it. The stones around the door also slightly change, and the moss hanging by the door becomes paler and moves away from the door, and the column vanishes. (00:11:00)
Kiss 'N Tell - S1-E4
Continuity mistake: The close up of Zelda chained to a pillar in Ganon's bedroom shows that the light is hitting the pillar from the side or Zelda's right side. When it cuts to a shot from behind Zelda, the light is hitting the pillar from her left side. (00:11:05)
Kiss 'N Tell - S1-E4
Continuity mistake: In the scene following where Link talks to the Witch of Walls, Ganon has Zelda tied up in his bedroom. The first shot showing Zelda, the tops of her boots are flat and level. But then it cuts to a close up of her that pans up from her legs and suddenly the top of her boots are pointed. (00:11:00)
Kiss 'N Tell - S1-E4
Continuity mistake: As the Witch of Walls begins backing up to go back into her wall, the stones on her chest and stomach area change color and shape several times, all in the same shot. This is before she is in the wall so it isn't her changing to be part of the wall yet, as that happens once she stops moving. Most notable are the yellow stones on her stomach that suddenly turn pink as she steps back. (00:10:50)
Kiss 'N Tell - S1-E4
Continuity mistake: The back of the Witch of Walls is shown in a few shots during her scene with Frog Link. When she first shows up and Link tells Spryte he will handle this, and then a few shots later when Link is talking about how he can't Zelda to kiss him, the designs on the witch's back are very different. The shapes and color patterns switches around. (00:10:35)
Kiss 'N Tell - S1-E4
Continuity mistake: When the Witch of Walls emerges and speaks to Link and Spryte, the shot where Link tells Spryte that he will handle this shows he is standing right next to the wall, his foot practically touching it if not. But in the shot where the Witch has Thin by the tongue, he is shown to be about 2 or so feet away from the wall. The Witch also changes position in respect to the wall as well. Then a few shots later when Link is complaining that he has tried for a long time to get Zelda to kiss him, he is only a few inches away from the wall and the Witch is suddenly a lot further from it, by several feet. (00:10:10)
Kiss 'N Tell - S1-E4
Continuity mistake: As the Witch of Walls is holding Link's tongue, she begins telling him the cure to his curse. Without the shot changing, she lets go of his tongue and suddenly her hood changes to a darker gray than it was. It was almost a blue gray, then it changes to a coal gray in the same shot. (00:10:35)
Kiss 'N Tell - S1-E4
Continuity mistake: As Link is asking the Witch of Walls if she can help him get back to his old self, he puts his right hand on his chest. It cuts to a different angle and suddenly his arms are down. (00:10:15)
Kiss 'N Tell - S1-E4
Continuity mistake: In the far shot, Spryte has sparkles coming off her as she and Frog Link walk along the Wall Without End. When it cuts to a close up, the sparkles vanish. (00:09:20)
Kiss 'N Tell - S1-E4
Continuity mistake: After being startled by Spryte, Frog Link leaps into the air and smacks his head on a branch of the iron-wood tree. He looks up at it and is rubbing his head. The shot cuts to a close up as he realizes that's what they are looking for and his hands are suddenly down. (00:09:50)
Kiss 'N Tell - S1-E4
Continuity mistake: When Spryte discovers the Wall Without End curves down and goes into the ground, the shot of her flying to the last visible spot shows that the last of the wall above ground is going down at a curved angle. When the camera shows a close up of where the wall and ground meet, that part is suddenly going straight down. Also the shape and pattern of the stones at the base corner of the wall changes between shots. The size of the bricks in the very last shot of the wall also changes. (00:09:30 - 00:10:50)
Kiss 'N Tell - S1-E4
Continuity mistake: When the Witch of Walls emerges from the Wall Without End, the camera cuts to a close up and pans up her body, if you can call it that. Her hands change shape and her fingers are different in the close up than when she is first seen emerging from the wall. The ends of her sleeves also change from pink to a darker pink, almost purple. And several of the stone pieces making up her chest change shape slightly and some change color. (00:09:55)
Kiss 'N Tell - S1-E4
Revealing mistake: As the Triforce of Wisdom is telling Link to seek out the Witch in the Walls, Link still has the robe around him that he was using to hide his appearance from Spryte. As he speaks and moves, the part over his right shoulder keeps flashing and changing colors from the white of the robe, to the brown of his shirt. (00:09:00)
Kiss 'N Tell - S1-E4
Revealing mistake: In Link's room after he shows Spryte his new frog form, the Triforce of Wisdom begins speaking. When shown, the Triforce is misshapen and lopsided on one end, poorly drawn. Then returns to normal in the following shot. (00:08:55)
Kiss 'N Tell - S1-E4
Revealing mistake: After Frog Link awakens and sees the two Red Dealers, he licks his lips and says "Yum!" but he ribbits just before that. When he does, there is a fault in his drawing on his right eye, which moves and out of focus for a moment then back, almost like an eye twitch. But nowhere near intentional. (00:07:55)
Chosen answer: Because they were technically the same show. The 65 episodes of Super Mario Brothers Super Show contained 52 episodes of Super Mario and 13 episodes of The Legend of Zelda.
Jay32183