Kiss 'N Tell - S1-E4
Other mistake: Link lands on the middle head of the dragon and then zaps the left head first, then takes am and zaps the right head. There is almost a full second between him zapping each head and you see the first head glow pink for a moment before he zaps the other. Then the camera pulls back and suddenly the first head has stopped glowing pink but then they both glow at the same time and vanish at the same time. (00:03:50)
Kiss 'N Tell - S1-E4
Other mistake: As Ganon is telling Zelda that Link is spider food by now and laughs, the shadows on his face flicker with his movement. Only the shadow is way too sporadic and rapid to accurately reflect the movement. (00:11:25)
Kiss 'N Tell - S1-E4
Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)
Kiss 'N Tell - S1-E4
Other mistake: Spryte kisses Frog Link which breaks the spell and turns him back into an elf. As this happens, bright blue light shines off him and you see a shot of Ganon and Zelda, Ganon's back to Link and Zelda in front of Ganon facing towards Link. When the light starts, it shines from the left side of the screen and you see it hitting Ganon correctly, lighting up parts of his body from the left. But the light is oddly hitting Zelda from the right, which doesn't match up. (00:13:25)
Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★