jerimiah

20th Oct 2011

WarGames (1983)

Continuity mistake: Towards the end when the NORAD door is closing, they keep showing it opened further from shot to shot in order to delay how quickly the door actually is closing vs. how slow it really would have had to move in order to allow David and Dr. Falken to actually have still made it in.

jerimiah

9th Oct 2011

WarGames (1983)

Factual error: While it makes for a great story for the movie, the reality is that all computer systems used by government agencies - especially in the DoD - are required to provide their source code for thorough inspection to ensure there are no back doors, hidden subroutines or other types of software code that are not relevant to the task designed for. Given the critical nature of this system being in control of launching nuclear missiles, the reality is that none of the games that Falken wrote - much less the whole routine to allow it to simulate a game like this - would still be in, for obvious reasons. Of course it could be argued Falken hid this, however given the lack of complexity for a computer of this era, it's highly unlikely.

jerimiah

24th Jan 2011

WarGames (1983)

Plot hole: Given the number of possible combinations the launch code could be (over 3600 trillion possibilities) it makes no sense that W.O.P.R cannot process that significantly quicker given how easily it's able to calculate thousands of ICBM impacts, damage inflicted, casualties, etc. for each "War Scenario" at the end as quickly as it does to determine a winner.

jerimiah

24th Jan 2011

WarGames (1983)

Plot hole: Having a launch code that is visible to anyone who passes the control terminal does not make any sense especially given the power behind what that code does (launching of nuclear warheads).

jerimiah

3rd Jan 2011

WarGames (1983)

Continuity mistake: When NORAD is waiting for the bombs to initially hit the bases, the animation of the inbound nukes is replayed multiple times showing the same approach towards Loring AFB.

jerimiah

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