Sid Meier's Pirates!

2 continuity mistakes - chronological order

(0 votes)

Continuity mistake: When you are romancing a governor's daughter, and the city she lives in is captured by another nation, a new governor with his daughter is installed. This new girl looks completely different from your old romance (and her father is a completely different person), but she nonetheless remembers you. You are still at the same stage in your relationship, even if the girl has never met you before. You can even (for instance) rescue a blonde Dutch woman from her captors, and end up returning with a black-haired Spanish girl.

Twotall

Continuity mistake: When you attack a city with overwhelming force, you are allowed to skip the land battle and go directly to dueling the Captain of the Guard on the ramparts. When you win this fight, by forcing the Captain into the gunpowder depot, he falls backwards through the door with his sword in his hand. Cut to an inside view of the Captain lying on the ground, and his sword is nowhere near or on him.

Twotall

Bug: When walking on land, if there are no game objectives (buried treasure, lost relatives, Indian cities) nearby, you can pass through solid objects such as cabins, totems and stone heads. These are only solid when they are to be used as landmarks to find the hidden objectives.

Twotall

More mistakes in Sid Meier's Pirates!

Trivia: Artillery is listed in the Pirate-o-pedia as the most powerful resistance you can meet when attacking a city. But you will never encounter artillery in-game, since it was taken out in the final stages of game development.

Twotall

More trivia for Sid Meier's Pirates!

Join the mailing list

Separate from membership, this is to get updates about mistakes in recent releases. Addresses are not passed on to any third party, and are used solely for direct communication from this site. You can unsubscribe at any time.

Check out the mistake & trivia books, on Kindle and in paperback.