Continuity mistake: When the player builds the town hall, the keep, and the castle, the background always appears as a flat land in the summer, even if it is not.
Factual error: When the game progresses through the seasons, the shadows of everything remain the same. However, in reality, the shadows are longer in the winter and shorter in the summer. This also happens in the game's successor.
Other mistake: While the player's shade faces downward, the shadows of everything else point northwest. This also happens in the game's successor.
Revealing mistake: If shadows extend past the edges of the game, they will be cut off.
Bug: If the player opens the blueprint menu when the game displays a message, the message will freeze in place until they close it.
Bug: If the player faces away from an edge when they place a piece, they will pass through it. If they then break the piece, they will be stuck out-of-bounds until they restart.
Bug: If the player destroys an upgrade of the town hall before the leader reaches it, when the player rebuilds it, they will not go inside unless the building is placed over them.
Bug: When the dye mixer and dye mixer upgrade are activated, the game lists the description of the buildings instead of notifying the player about the new colours.
Bug: If the player looks at their next task or opens their blueprint menu as they view their upgrades, they freeze.
Other mistake: In the blueprint list, building is misspelled as "bulilding" thrice.