Regalia: Of Men and Monarchs

14 mistakes - chronological order

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Other mistake: The game presents, together with bountiful lore and flavour text, very complete profiles for the various characters. There's even a box to click to get even more complete numerical stats about their properties. Just one small insignificant oversight; the character sheets in the menu used to organize the fighters don't show at all the unique Passive Ability each character has and that is their main, hard-coded difference! Which is vital for the gameplay (for instance, the main character autocasts a buff to a random ally every 3 actions, the fire mage makes the target more susceptible to fire each time they hit, etc). So to know the key dynamic of your character (some are based on unique properties of it, such as Diego's "Overconfidence") you just have to field them in battle and find out there from the succinct combat tab what their passive skill is.

Sammo

Audio problem: During the first meeting with the elf prospector, in the dub the line "It's the one my dad gave me. And sure, we can go by Vriska the Cold-Footed" the voice actress calls her own character "Viskra" instead.

Sammo

Plot hole: The cutscene with the first appearance of Grenn takes place at the palace and involves Diego as well; it is not correctly flagged though, and therefore it can start when Diego is included in the player's party, somewhere else entirely, not at all in Ascalia.

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Continuity mistake: The family tree Kay and Griffin retrieve from the armory expedition is already visible in the hall of before the mission.

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Other mistake: With the DLC "The Unending Grimoire", after the good guys captured the titular item, they try to figure out how it works. Aliss' line "it's pocket of malliable time and space" lacks an article ("a pocket").

Sammo

Other mistake: One of the quests in the Krakkan Peaks, "The Light of the Ages" contains a typo; when you remove the mats, the narrator speaks of "an esotetic-looking symbol", meaning esoteric.

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Other mistake: In Miri's mission "Cold Storage", the 5th line of one of the first panels says "unwanted excresence", missing a C in excresCence.

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Bug: During the town and camp scenes, the pathfinding has multiple problems and often clicking directly on the character you want to speak to and that is properly highlighted with the halo popping around them only makes you walk behind them or not move at all, despite the lack of any obstacle.

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Other mistake: During the negotiation with the dragon in Act 4, there's this line; "Imagine my surprise when Tag's family came-a-knockin', saying we should step aside." The line is spoken according to the text box by Tag himself, while it should be his rival Bink to speak.

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Bug: On particular occasions (such as stepping on your own landmine at the end of a turn), a character can become permanently stunned. Their skills can be used, if you click past the 'Stunned' sign that partially covers the UI, but they will stay unable to move.

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Bug: A real bug about bugs; the drone enemies (the small critters that explode upon death) can randomly occupy the same tile as another character, and still attack from there without being hit - the original occupant of the tile absorbs the damage.

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Character mistake: In the pep talk Elaine gives on the pier at the end of chapter 6, she says "In two years, you've done for them more than any real Loren in centuries." Each chapter lasts two months; a year passed, not two.

Sammo

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Suggested correction: In a couple of the Codex entries, it's explained that each in-universe 'year' consists of only 9 months (instead of our 12) of 28 days each. The Calendar entry of the Codex even tells you the names of the months and the order they go in. So each chapter (55 days) spans 2 months + 1 week. (it still comes out to more like 1.5 years instead of 2, but hey).

Other mistake: When Gunther's little pug Heinrich goes missing for the arc of his bond quest, Gunther is still holding him in the dialogue box. Characters have alternate expressions and versions in their artwork and they even went through the bother of making the dog a playable character for one single mission, it's just odd to see him speak about the missing dog while he is holding it.

Sammo

Other mistake: In Chapter one, venturing in Ban Machair, the first text adventure node is called "Across and Yonder." During the chess match, the word "Asymmetry" is spelled with two S.

Sammo

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